Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
No scramble, no intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 4 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 99 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Vologda to Urals
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour, 13 artilleries and 4 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
3 artilleries and 13 infantry moved from Samara to Volgograd
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Scotland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 4 infantry; French defend with 1 fighter
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Urals
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 13 artilleries and 4 infantry
British defend with 1 armour; Russians defend with 3 artilleries and 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 13 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 3 artilleries and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries and 5 infantry moved from Russia to Smolensk
2 artilleries moved from Baltic States to Poland
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 99 Sea Zone to Southern Italy
2 fighters moved from 104 Sea Zone to 111 Sea Zone
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 destroyer and 5 transports placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
4 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
4 artilleries, 3 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 artilleries, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Northwest Persia
4 aaGuns moved from Caucasus to Northwest Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shensi to Suiyuyan
1 armour moved from Hopei to Suiyuyan
3 bombers moved from Manchuria to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 5 Sea Zone
1 battleship and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
3 armour, 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Sikang to Suiyuyan
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Amur from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Japanese attack with 3 armour, 6 artilleries, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 aaGuns; Chinese defend with 7 artilleries and 11 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour, 1 artillery, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 aaGuns
Casualties for Chinese: 7 artilleries and 11 infantry
Casualties for Japanese: 5 artilleries, 2 fighters and 5 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 bombers and 1 tactical_bomber moved from Kiangsi to Kwangtung
3 artilleries moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 submarine moved from 73 Sea Zone to 71 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 2.
2 destroyers placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 artillery and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 3 carriers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
8 infantry moved from Gibraltar to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from Siberia to Soviet Far East
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
3 submarines placed in 101 Sea Zone
Americans undo move 4.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Place Units - Chinese
1 infantry placed in Hunan
Chinese undo move 1.
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 bomber moved from Caucasus to Volgograd
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
4 fighters moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - British
3 infantry placed in Persia
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
British undo move 1.
1 infantry placed in United Kingdom
1 infantry placed in Persia
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
The Italians breath a sigh of relief.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 artillery moved from Libya to Tobruk
1 battleship and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 5 transports
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 93 Sea Zone
Italians attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tobruk
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Libya
2 aaGuns, 1 artillery and 4 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 4 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 fighters moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 mech_infantrys moved from Poland to Baltic States
3 artilleries and 5 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery and 10 infantry moved from Volgograd to Caucasus
13 artilleries and 3 infantry moved from Rostov to Caucasus
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
Scramble out of Gibraltar?
Presume scramble to SZ110.
BTW, flying the fighters in is legal because it is theoretically possible for the DD to kill the fleet and then the CV can catch the fighter.
Prime Minister Churchill orders all fighters to scramble in all sea zones!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 4 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 fighters moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 mech_infantrys moved from Poland to Baltic States
3 artilleries and 5 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery and 10 infantry moved from Volgograd to Caucasus
13 artilleries and 3 infantry moved from Rostov to Caucasus
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Eire
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield and 2 infantry
Germans win, taking Eire from British, taking Scotland from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer and 3 fighters; Americans defend with 3 carriers, 2 destroyers, 4 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win, taking Novgorod from Russians with 3 carriers, 3 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 destroyer, 2 fighters and 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 bomber and 2 fighters
Casualties for Americans: 1 destroyer, 2 fighters and 3 transports
Battle in Baltic States
Germans attack with 2 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 2 artilleries
Germans win, taking Kazakhstan from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Caucasus
Germans attack with 14 artilleries and 13 infantry
ANZAC defend with 2 infantry
Germans win, taking Caucasus from Russians with 14 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
2 fighters owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
1 carrier moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
1 carrier and 3 destroyers placed in 112 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Germans collect 68 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 artilleries and 1 infantry moved from Karelia to Novgorod
1 armour moved from Karelia to Finland
Russians take Finland from Germans
2 artilleries, 2 infantry and 1 mech_infantry moved from Karelia to Finland
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 armour and 1 artillery moved from Kiangsi to 20 Sea Zone
1 armour, 1 artillery and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 bombers and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 bomber moved from Kwangtung to 41 Sea Zone
1 artillery moved from Anhwe to Hopei
1 armour moved from Suiyuyan to Hopei
3 artilleries moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Suiyuyan to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Kiangsi to Kweichow
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 61 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 bomber moved from Shan State to Sumatra
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery moved from Shantung to Anhwe
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from Eastern United States to 119 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
2 fighters moved from 110 Sea Zone to 93 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 battleship and 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
3 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Syria to Iraq
1 fighter moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Hunan
1 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 7 artilleries and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 armour moved from Sikang to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 3 artilleries and 2 mech_infantrys
British win, taking Kweichow from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for British: 5 infantry and 1 mech_infantry
Battle in Scotland
British attack with 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Northwest Persia to Persia
5 fighters moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
4 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 38 Sea Zone to Yunnan
1 mech_infantry moved from India to Yunnan
Place Units - British
4 artilleries and 1 fighter placed in United Kingdom
3 artilleries placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantry