@crockett36 Thanks! :)
L16 G40 StuckTojo (Allies +17) vs Simon33 (Axis) Game IV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 armour and 1 artillery moved from Kiangsi to 20 Sea Zone
1 armour, 1 artillery and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 bombers and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 bomber moved from Kwangtung to 41 Sea Zone
1 artillery moved from Anhwe to Hopei
1 armour moved from Suiyuyan to Hopei
3 artilleries moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Suiyuyan to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Kiangsi to Kweichow
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 61 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 bomber moved from Shan State to Sumatra
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery moved from Shantung to Anhwe
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 bomber moved from Eastern United States to 119 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
2 fighters moved from 110 Sea Zone to 93 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 battleship and 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
3 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Syria to Iraq
1 fighter moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Hunan
1 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 7 artilleries and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 armour moved from Sikang to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 3 artilleries and 2 mech_infantrys
British win, taking Kweichow from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for British: 5 infantry and 1 mech_infantry
Battle in Scotland
British attack with 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Northwest Persia to Persia
5 fighters moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
4 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 38 Sea Zone to Yunnan
1 mech_infantry moved from India to YunnanPlace Units - British
4 artilleries and 1 fighter placed in United Kingdom
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Libya to Southern Italy
1 artillery moved from Bulgaria to Yugoslavia
2 aaGuns, 1 artillery and 4 infantry moved from Bessarabia to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New BritainPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea ZoneCombat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 111 Sea Zone to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
14 artilleries and 12 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery moved from Kazakhstan to Turkmenistan
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eire to Scotland
3 mech_infantrys moved from Baltic States to KareliaCombat - Germans
Battle in Scotland
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 14 artilleries and 12 infantry
British defend with 5 infantry; Russians defend with 4 aaGuns and 2 fighters
Germans win, taking Northwest Persia from Russians with 14 artilleries and 8 infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 infantry
Casualties for British: 5 infantry
Casualties for Russians: 4 aaGuns and 2 fightersNon Combat Move - Germans
4 fighters moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from Baltic States to Poland
3 artilleries and 5 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Urals to Novosibirsk
1 artillery moved from Evenkiyskiy to TimguskaPlace Units - Germans
2 transports placed in 113 Sea Zone
3 artilleries, 2 bombers, 2 fighters and 3 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
I can’t f*ing believe I forgot to move those Russian pieces out of NW Persia.
This game has been one big blunder-fest.
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I can’t f*ing believe I forgot to move those Russian pieces out of NW Persia.
This game has been one big blunder-fest.
I wouldn’t mind undoing that battle by edit but I don’t think it will change the result.
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I can’t f*ing believe I forgot to move those Russian pieces out of NW Persia.
This game has been one big blunder-fest.
I wouldn’t mind undoing that battle by edit but I don’t think it will change the result.
Thanks. But I’ll just have to live with it. If I had noticed at the end of Russia’s turn I would have been OK with editing it. But I didn’t notice until it was already UK’s turn. My screw-up; I’ll own it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from Sumatra to India
1 armour moved from Malaya to Shan State
1 armour moved from Hopei to Kweichow
Japanese take Shensi from Chinese
1 armour moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in French Indo China
Battle in Shan State
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery and 3 mech_infantrys
British defend with 1 armour and 2 artilleries
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 artilleriesNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from India to Sumatra
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
1 destroyer and 6 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
4 fighters moved from 92 Sea Zone to Trans-Jordan
3 carriers moved from 92 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
2 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
retreated to Kwangtung
Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 36 PUs;
British buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 4 infantry moved from United Kingdom to Scotland
5 fighters moved from United Kingdom to Scotland
1 armour moved from Eastern Persia to Turkmenistan
1 armour and 3 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Persia to Turkmenistan
1 mech_infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 2 armour, 1 bomber and 3 mech_infantrys
Germans defend with 2 artilleries and 3 infantry
British win, taking Turkmenistan from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 3 mech_infantrys
Battle in Scotland
British attack with 3 artilleries, 5 fighters and 4 infantry
Germans defend with 1 airfield, 5 artilleries and 4 infantry
British win, taking Scotland from Germans with 3 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 4 infantry
Casualties for British: 2 infantryNon Combat Move - British
5 fighters moved from Scotland to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 artilleries, 5 fighters and 6 infantry moved from Persia to Iraq
1 bomber moved from Turkmenistan to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery and 5 infantry placed in United Kingdom
British undo move 1.
1 armour and 2 artilleries placed in Iraq
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 9 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Italians collect 14 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 bomber moved from New Britain to Queensland
1 bomber moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
3 fighters moved from Queensland to Hawaiian IslandsCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French