@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.0 Giallo (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 34 PUs;
British buy 2 armour, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Germans
1 artillery moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 carrier moved from 71 Sea Zone to 68 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Volgograd
1 fighter moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 fighter
British win, taking Algeria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 68 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Germans defend with 1 battleship and 1 marine
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship and 1 marineNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Burma to India
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Algeria to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
1 artillery and 2 infantry placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,6,6,5
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Romania to BessarabiaPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 artillery and 1 mech_infantry moved from Novgorod to Karelia
2 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 infantry moved from France to Western Germany
3 armour moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 artilleries placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery, 2 fighters and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
3 fighters moved from Volgograd to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
3 fighters moved from Ukraine to Russia
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Belarus
10 artilleries and 23 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Tambov
2 aaGuns, 7 artilleries and 13 infantry moved from Bryansk to Russia
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber and 2 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber and 2 fighters moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter moved from Yunnan to Shantung
1 mech_infantry moved from Hopei to Szechwan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from 44 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kansu to KweichowPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber and 2 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber and 2 fighters moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter moved from Yunnan to Shantung
1 mech_infantry moved from Hopei to Szechwan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from 44 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kansu to KweichowPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery moved from Norway to 112 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines
1 submarine owned by the Japanese Submerged
Americans win, taking French West Africa from Germans with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to India
1 transport moved from 27 Sea Zone to 10 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 69 Sea Zone to 82 Sea Zone
2 fighters moved from 91 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor and 1 harbour placed in Norway
2 fighters placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
1 armour moved from Union of South Africa to South West Africa
British take South West Africa from Germans
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour and 1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Volgograd to Russia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 68 Sea Zone to 87 Sea ZoneCombat - British
Battle in French Madagascar
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in EthiopiaNon Combat Move - British
2 fighters moved from Burma to India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 airfield and 3 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 3 artilleries and 3 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 2 fighters
British win with 2 fighters and 1 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Caroline Islands to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Karelia to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Novgorod to Archangel
3 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Belarus
3 bombers moved from Western Ukraine to Archangel
2 armour, 1 artillery, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 fighters moved from Southern Italy to Normandy Bordeaux
2 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Archangel to Poland
2 artilleries and 5 infantry moved from Germany to Poland
1 bomber moved from Belarus to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Karelia
1 tactical_bomber moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Western Ukraine to Baltic StatesPlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
1 artillery and 3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Vologda to Smolensk
2 aaGuns and 9 infantry moved from Vologda to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
2 artilleries moved from Russia to TambovPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Yunnan to India
1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 artillery, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
3 armour and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Burma to Yunnan
3 mech_infantrys moved from French Indo China to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Kweichow
1 bomber and 3 fighters moved from India to Yunnan
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 fighter and 3 transports placed in 6 Sea Zone
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from India to 20 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 armour moved from Norway to Finland
4 fighters moved from Norway to Finland
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Finland
Americans attack with 1 armour and 4 fighters
Germans defend with 1 artillery
Americans win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is 61
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
Casualties for Americans: 3 submarinesNon Combat Move - Americans
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
4 transports moved from 110 Sea Zone to 102 Sea Zone
4 fighters moved from Finland to Norway
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 20 Sea Zone to GuamPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total