Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
16L BM2.0 Giallo (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 mech_infantrys moved from Baltic States to Novgorod
2 infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
4 bombers moved from Western Ukraine to Russia
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,5,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Morocco
Germans attack with 1 fighter and 2 infantry
British defend with 2 infantry
Germans win, taking Morocco from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Morocco to Algeria
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Holland Belgium to Western Germany
7 artilleries and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Russia to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
2 artilleries moved from Germany to Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 70 Sea Zone to 69 Sea Zone
1 marine moved from Belgian Congo to 70 Sea Zone
1 battleship and 1 marine moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from Neutral_AxisPlace Units - Germans
9 mech_infantrys placed in Germany
3 artilleries placed in Western Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 11 PUs;Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea ZoneNon Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Tambov to Bryansk
6 artilleries and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 fighters placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 15 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 infantry moved from Yunnan to Burma
3 bombers and 2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Shan State to Shensi -
Intercept in India?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 15 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 infantry moved from Yunnan to Burma
3 bombers and 2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Shan State to ShensiCombat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 bomber and 2 fighters moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to YunnanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 artilleries placed in French Indo China
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 78 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 destroyers and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 69 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 69 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in NorwayNon Combat Move - Americans
2 fighters moved from Holland Belgium to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 destroyer and 1 submarine moved from 77 Sea Zone to 81 Sea Zone
1 bomber moved from 42 Sea Zone to IndiaPlace Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 34 PUs;
British buy 2 armour, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Germans
1 artillery moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 carrier moved from 71 Sea Zone to 68 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Volgograd
1 fighter moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 fighter
British win, taking Algeria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 68 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Germans defend with 1 battleship and 1 marine
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship and 1 marineNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Burma to India
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Algeria to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
1 artillery and 2 infantry placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,6,6,5
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Romania to BessarabiaPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 artillery and 1 mech_infantry moved from Novgorod to Karelia
2 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 infantry moved from France to Western Germany
3 armour moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 artilleries placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery, 2 fighters and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
3 fighters moved from Volgograd to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
3 fighters moved from Ukraine to Russia
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Belarus
10 artilleries and 23 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Tambov
2 aaGuns, 7 artilleries and 13 infantry moved from Bryansk to Russia
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber and 2 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber and 2 fighters moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter moved from Yunnan to Shantung
1 mech_infantry moved from Hopei to Szechwan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from 44 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kansu to KweichowPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber and 2 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber and 2 fighters moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 fighter moved from Yunnan to Shantung
1 mech_infantry moved from Hopei to Szechwan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from 44 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kansu to KweichowPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery moved from Norway to 112 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines
1 submarine owned by the Japanese Submerged
Americans win, taking French West Africa from Germans with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to India
1 transport moved from 27 Sea Zone to 10 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 69 Sea Zone to 82 Sea Zone
2 fighters moved from 91 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor and 1 harbour placed in Norway
2 fighters placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
1 armour moved from Union of South Africa to South West Africa
British take South West Africa from Germans
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour and 1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Volgograd to Russia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 68 Sea Zone to 87 Sea ZoneCombat - British
Battle in French Madagascar
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in EthiopiaNon Combat Move - British
2 fighters moved from Burma to India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 airfield and 3 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery