Had another edit to do so posted the French one.
16L BM2.0 Mr Green (Allies) vs Simon33 (Axis)
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Odd move to attack a tank with the Flying Tiger unescorted. It’s 50/50 and the flying tiger is worth more to you than the tank is to me.
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Odd move to attack a tank with the Flying Tiger unescorted. It’s 50/50 and the flying tiger is worth more to you than the tank is to me.
I fear I committed a few mistakes that turn. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Karelia to Norway
Russians take Norway from Germans
6 artilleries and 4 infantry moved from Russia to Smolensk
5 artilleries and 5 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Smolensk
8 infantry and 1 mech_infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 11 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Karelia to Vyborg
1 artillery and 3 infantry moved from Karelia to Finland
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to 43 Sea Zone
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 bombers moved from French Indo China to HopeiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 armour, 1 artillery, 2 infantry and 2 marines moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kweichow to Suiyuyan
2 bombers moved from Hopei to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery moved from Shantung to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to KweichowPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs total -
Odd move to attack a tank with the Flying Tiger unescorted. It’s 50/50 and the flying tiger is worth more to you than the tank is to me.
I fear I committed a few mistakes that turn. :roll:
In hindsight attacking with the Flying Tiger’s were one of them. At the time I didn’t think so.
Well my initial mistake was the turn before. I didn’t count a bmb and though that a -40 average ipc swing in Yannan might deter you from attacking. Alas that bomber turned it into -25 and then the dice turned it into +10.
So I realized if you could hold Burma, build an air base and build 3 bmb in FIC you would crush whatever I could put into India. I don’t even know if you needed the bomber build and/or the airbase but with that the outcome was given.The easy solution would have been to be less greedy, buy a counter-attack force in India and possible suffer from more SBR.
The second mistake was not to realize that the first American airmen I should have tossed at that tank was the bmb in Queensland. The third and at the resolution if things the really bad one was bad logic: While the Chinese sacrifice and the British assault on Yannan both had ~75% chance to succeed so only about 1 time in 16 a British unit wouldn’t be blocking the path to Burma I had already witnessed the Tiger’s fail when it was time to decide to build with India. At that point the odds was just ~79% so I really should have build something able to counterattack. :roll:I took a page from your playbook and didn’t spell out my mistake in the hope that you wouldn’t capitalize on it. Turns out you were in no hurry to capture India. :-)
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Yeah, that move with the tank was a mistake. Could have hit Burma & Shan State and lost planes if the infantry hit.
That you generally have to repair damage in Calcutta is what makes SBR so devastating there. One game I played my opponent built an IC in West India which I couldn’t bomb for quite a while.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Java to Malaya
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Normandy Bordeaux
Battle in Malaya
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 harbour
Americans win, taking 41 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from Malaya to India
1 fighter moved from Java to India
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Java to 41 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 42 PUs;
British buy 1 armour, 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 15x factory_major; Remaining resources: 38 PUs;
UK_Pacific buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Malta to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in Holland Belgium
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 2 fighters and 1 infantry
Italians defend with 1 armour and 1 artillery
British win, taking Alexandria from Italians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
1 fighter moved from Algeria to Morocco
1 battleship, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Karelia to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to Suriname
2 fighters moved from Alexandria to Egypt
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 fighter placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 fighter and 9 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 35 / 56
Russians : 37 / 47
Japanese : 47 / 46
Americans : 54 / 74
Chinese : 2 / 2
British : 38 / 47
UK_Pacific : 13 / 15
Italians : 13 / 16
ANZAC : 15 / 25
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you don’t mind I’ll add some edits.
Shifting the position of the builds UK subs and if you don’t protest the American subs… -
This one contains only build and ncm edits for UK:
2 ss sz98 > sz81
inf bur >indOne more coming up…
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This one contain ncm edits for USA:
2 ss sz43 > sz41I’ve had some battles for UK in between but all of them easy battles on the Europe map. This is the one I prefer if you don’t mind. :-)
I realized that since I opted to change the position of the American fleet, it only needed to stack up (and luck) instead of blockers, to survive. :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 8 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
2 aaGuns and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,5,5,1
Italians collect 12 PUs (3 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Siam to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to New Zealand
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
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Hit done instead of post for France. Moved the destroyer into sz98.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
4 bombers and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Bessarabia to Belarus
1 fighter moved from Bessarabia to Belarus
4 armour and 5 infantry moved from Novgorod to Karelia
1 armour moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
5 artilleries and 4 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bessarabia to Southern Italy
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Norway
2 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 marine
Russians defend with 1 mech_infantry
Germans win, taking Norway from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 4 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 aaGun, 6 artilleries, 10 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
7 artilleries and 7 infantry moved from Poland to Eastern Poland
1 armour and 3 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,6,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour, 1 artillery and 3 infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 aaGun, 6 artilleries and 9 infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 2 marines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
Japanese take 35 Sea Zone from Americans
1 armour, 1 infantry and 2 marines moved from 37 Sea Zone to Malaya
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
3 bombers moved from French Indo China to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese -
I’ll intercept! Lose British fig over American.