16L BM2.0 Mr Green (Allies) vs Simon33 (Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 13 artilleries, 20 infantry and 14 mech_infantrys moved from Western Ukraine to Ukraine
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 infantry moved from Western Germany to Holland Belgium
                1 armour and 1 tactical_bomber moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 bomber moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    French defend with 1 destroyer; Americans defend with 1 transport
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from Holland Belgium to Novgorod
                1 fighter moved from Holland Belgium to Southern Italy
                3 bombers moved from 110 Sea Zone to Novgorod
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Finland to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                1 armour moved from Finland to Novgorod
                2 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Archangel to Novgorod
                1 fighter moved from Novgorod to Western Germany
                1 artillery moved from Western Germany to France
                2 infantry moved from Germany to Poland
                1 aaGun moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 aaGun, 6 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
                3 submarines moved from 112 Sea Zone to 105 Sea Zone
                2 aaGuns moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in France
                3 mech_infantrys placed in Western Germany
                2 fighters placed in Western Germany
                2 artilleries and 1 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,2,3,1,6,6,5,4
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_38299_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 4 armour, 14 artilleries, 34 infantry and 6 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Russia to Rostov
                1 infantry moved from Samara to Russia
                2 aaGuns and 11 infantry moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_38299_Rus7.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 41 Sea Zone to Java
                4 fighters moved from 41 Sea Zone to India
                1 bomber and 3 tactical_bombers moved from Burma to India
                3 fighters moved from Kweichow to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 mech_infantrys moved from French Indo China to Yunnan
                1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 armour moved from Burma to Yunnan

    triplea_38299_Jap7.tsvg

  • '19 '17 '16

    Intercept in India?
    1 Strat
    3 Tacs (2x Airfield 1x Harbour)
    7 fighter escorts

    vs

    9 fighter interceptors.

    Going to assume ANZAC loses the first one, then US?


  • No thanks. That looks like a fair fight, can’t have that, let the aa gunners sort em out.  :evil:


  • Btw while tripleA lets you roll all the aa at once and select your losses the rules only let you select your losses from a particular target. The easiest way to handle this is just to list the groups, as you did, and the aa dice from left to right target the groups in order. Was this your intent when listing the targets or shall we randomize the hits with forum dice?

  • '19 '17 '16

    I’m wondering if this has been changed? It didn’t let me select it. I wouldn’t have kept hitting your harbour.

    You aren’t happy to just leave it as is?

  • '19 '17 '16

    BTW, it has another bug that the Harbour and Airfield are repaired with Europe money.


  • Doesn’t it let you select what unit and then randomize among that unit type. Anyway lets leave it this time. I’ll remember to add & substract ipc if I want to repair India.


  • Repeating myself with added question mark:
    Doesn’t it let you select what unit and then randomize among that unit type? If not then they must have changed it…

  • '19 '17 '16

    No, it didn’t. Perhaps something has been changed in BM2.0 vs OOB? I’ve posted a question about that.


  • Are you sure? Adam gave a negative answer and I did a test run in local game and got the option to select what to lose.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 41 Sea Zone to Java
                4 fighters moved from 41 Sea Zone to India
                1 bomber and 3 tactical_bombers moved from Burma to India
                3 fighters moved from Kweichow to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 mech_infantrys moved from French Indo China to Yunnan
                1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 armour moved from Burma to Yunnan

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 11 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    2 tactical_bombers killed by AA
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in India causes 9 damage total.  Damaged units is as follows: factory_major = 4, harbour = 5
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Hunan
                1 bomber moved from India to French Indo China
                2 tactical_bombers moved from Java to 37 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                7 fighters and 1 tactical_bomber moved from India to Burma
                1 bomber moved from Japan to French Indo China
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Burma to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 marine moved from Sumatra to 41 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Shan State

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

    triplea_38299_Jap7.tsvg

  • '19 '17 '16

    @Mistergreen:

    Are you sure? Adam gave a negative answer and I did a test run in local game and got the option to select what to lose.

    Possibly I accidentally pressed enter when the box was minimised or something like that. I didn’t notice it though.


  • 1 Strat
    3 Tacs (2x Airfield 1x Harbour)

    The funny thing is that it hit exactly the way you listed it.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 105 Sea Zone to Holland Belgium
                3 transports moved from 105 Sea Zone to 102 Sea Zone
                3 submarines moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to Java
                7 fighters moved from India to Shan State

    Combat - Americans
                Americans creates battle in territory 105 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Shan State
                    Americans attack with 7 fighters
                    Japanese defend with 1 marine
                    Americans win with 7 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Java
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                7 fighters moved from Shan State to India
                1 bomber and 2 fighters moved from 42 Sea Zone to India
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Java to Northern Territory
                3 fighters moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Queensland
                2 fighters moved from Western United States to Hawaiian Islands
                4 fighters moved from Eastern United States to 105 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Syria to Northwest Persia
                      Americans take Northwest Persia from Neutral_Allies

    Place Units - Americans
                1 carrier placed in 105 Sea Zone
                2 fighters placed in Normandy Bordeaux
                1 airfield placed in Syria
                1 destroyer placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,2,5,1,3
                Americans collect 60 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_38299_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                8 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_38299_Chi7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                4 fighters moved from Egypt to 97 Sea Zone

    triplea_38299_Bri7.tsvg


  • Scramble sz97?


  • I’m gonna assume that you don’t, if I’m wrong we can re-roll the battle in the forum.  :-)

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