@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
Reasonable as in you want to re-roll or reasonable as in you didn’t wanna sacrifice your fighters so the destroyer had company when it sank? :lol:
Reasonable as in I don’t wanna sacrifice fighters, but if I did we could accommodate it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 artilleries, 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
4 bombers moved from Novgorod to Russia
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship and 3 transports; Americans defend with 2 carriers, 4 fighters and 1 transport
1 submarine owned by the Germans Submerged
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans winAmericans win with 1 battleship, 2 carriers, 4 fighters and 4 transports remaining with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Belarus
1 bomber moved from Russia to Novgorod
1 aaGun, 6 artilleries and 8 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Poland to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
Germans undo move 2.
2 artilleries and 1 infantry placed in France
1 artillery, 2 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,6
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 25 infantry moved from Russia to Bryansk
14 artilleries and 30 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 18 artilleries and 55 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 18 artilleries and 55 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
2 aaGuns and 4 infantry moved from Russia to Bryansk
5 armour and 9 mech_infantrys moved from Rostov to Russia
1 aaGun and 4 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Rostov to Bryansk
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Burma
6 fighters moved from Burma to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
3 mech_infantrys moved from Shantung to Kweichow
3 tactical_bombers moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
3 armour moved from Burma to Kweichow
1 infantry moved from Sikang to Szechwan
1 artillery moved from Szechwan to Sikang
1 armour moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Kweichow
5 mech_infantrys moved from Yunnan to Burma
1 submarine moved from 39 Sea Zone to 75 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
2 bombers placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 carrier and 4 fighters moved from 105 Sea Zone to 112 Sea Zone
4 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from India to French Indo China
Scramble sz112?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 carrier and 4 fighters moved from 105 Sea Zone to 112 Sea Zone
4 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from India to French Indo China
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 112 Sea Zone
Americans attack with 1 carrier, 8 fighters and 1 transport
Germans defend with 1 battleship, 1 cruiser, 3 fighters and 1 transport
Americans roll dice for 1 carrier, 8 fighters and 1 transport in 112 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 4/5 hits
1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 6 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 1 battleship, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Germans and 4 fighters owned by the Americans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -7
Casualties for Germans: 1 battleship, 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 carrier and 6 fighters
Battle in 42 Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 5 fighters in 42 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Norway
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
3 submarines moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber moved from French Indo China to India
1 bomber moved from 42 Sea Zone to India
4 fighters moved from India to Kazakhstan
5 fighters moved from India to Syria
2 fighters moved from Hawaiian Islands to Queensland
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Territory to South Australia
1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
5 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter and 6 submarines moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 airfield placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship moved from 105 Sea Zone to 110 Sea Zone
1 battleship and 1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
Combat - British
British creates battle in territory 105 Sea Zone
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
British attack with 2 battleships and 1 destroyer; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 2 battleships and 1 destroyer in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 transport moved from 105 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Persia to Eastern Persia
1 artillery moved from Alexandria to Egypt
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Syria to India
3 fighters moved from Syria to Kazakhstan
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
I’ll award medals to my aviators and sailors in SZ112.
They deserve it, but I don’t think it’s enough to turn the tide. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 armour moved from France to Southern France
1 infantry and 2 marines moved from Northern Italy to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,2,1,2,6,4,5,5,4,5
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from India to Rostov
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Northern Territory to South Australia
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 cruiser and 3 destroyers moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Oh poo. That wasn’t what I meant - I wanted to keep the Italians and Russians together.
Too late for a re-try? If it is, this game is over!
I’m not sure what you are talking about. You wanna edit you Italian ncm? It certainly won’t affect Anzac…
You wanted to keep the Germans and Italians together perhaps and your attack on Rostov was a mistake?
You wanted to keep the Germans and Italians together perhaps and your attack on Rostov was a mistake?
That is what I meant. Sorry for the confusion.
Sure no problem.
Although with your fighters gone after sz112 I think you need to retreat to avoid getting crushed by the red wave. :evil:
But perhaps I have miscalculated…