@surfer You might be right, I did save 1 IPC from the previous buy though
16L BM2.0 Mr Green (Allies) vs Simon33 (Axis)
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Are you sure? Adam gave a negative answer and I did a test run in local game and got the option to select what to lose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 41 Sea Zone to Java
4 fighters moved from 41 Sea Zone to India
1 bomber and 3 tactical_bombers moved from Burma to India
3 fighters moved from Kweichow to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour moved from Burma to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 11 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
2 tactical_bombers killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in India causes 9 damage total. Damaged units is as follows: factory_major = 4, harbour = 5
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from India to French Indo China
2 tactical_bombers moved from Java to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
7 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Japan to French Indo China
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
Are you sure? Adam gave a negative answer and I did a test run in local game and got the option to select what to lose.
Possibly I accidentally pressed enter when the box was minimised or something like that. I didn’t notice it though.
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1 Strat
3 Tacs (2x Airfield 1x Harbour)The funny thing is that it hit exactly the way you listed it. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 105 Sea Zone to Holland Belgium
3 transports moved from 105 Sea Zone to 102 Sea Zone
3 submarines moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
7 fighters moved from India to Shan StateCombat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
Americans attack with 7 fighters
Japanese defend with 1 marine
Americans win with 7 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 42 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
7 fighters moved from Shan State to India
1 bomber and 2 fighters moved from 42 Sea Zone to India
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Java to Northern Territory
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Eastern United States to 105 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
Americans take Northwest Persia from Neutral_AlliesPlace Units - Americans
1 carrier placed in 105 Sea Zone
2 fighters placed in Normandy Bordeaux
1 airfield placed in Syria
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,2,5,1,3
Americans collect 60 PUs (2 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Egypt to 97 Sea Zone -
Scramble sz97?
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I’m gonna assume that you don’t, if I’m wrong we can re-roll the battle in the forum. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 37 PUs;
British buy 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Egypt to 97 Sea ZoneCombat - British
British creates battle in territory 105 Sea Zone
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in 97 Sea Zone
British attack with 4 fighters and 2 submarines
Italians defend with 1 destroyer
British win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
4 fighters moved from 97 Sea Zone to Syria
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
2 transports moved from 105 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
2 aaGuns and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Tobruk to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Eastern Persia to India
2 fighters moved from Eastern Persia to Russia
1 fighter moved from Bryansk to Russia
3 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 destroyers moved from 106 Sea Zone to 108 Sea Zone
1 battleship moved from 105 Sea Zone to 108 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry -
I’m gonna assume that you don’t, if I’m wrong we can re-roll the battle in the forum. :-)
Sounds reasonable.
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Reasonable as in you want to re-roll or reasonable as in you didn’t wanna sacrifice your fighters so the destroyer had company when it sank? :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
2 artilleries and 4 infantry moved from Ukraine to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Southern Italy to France
1 marine moved from Southern Italy to Northern Italy
2 infantry and 1 marine moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,6,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,4
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 infantry moved from Syria to Iraq
4 fighters moved from 55 Sea Zone to India
1 fighter moved from New South Wales to 55 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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What was I smoking putting those Strat Bombers out of position to hit that fleet off Normandy as I’d planned?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 artilleries, 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
4 bombers moved from Novgorod to Russia
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 submarine moved from 105 Sea Zone to 91 Sea Zone -
Intercept in Moscow?
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I’m going to move the third sub to SZ109 rather than SZ91. I’ll edit it later.
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Actually I’ll scatter to the SZ105, SZ110 and SZ109. That way one has to live.