Please move ITA bmr from SIT to Alexandria. Thanks
16L BM2.0 Mr Green (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 13 artilleries, 20 infantry and 14 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 armour and 1 tactical_bomber moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 3 bombers and 1 destroyer
French defend with 1 destroyer; Americans defend with 1 transport
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from Holland Belgium to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
3 bombers moved from 110 Sea Zone to Novgorod
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Finland to Novgorod
2 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter moved from Novgorod to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Germany to Poland
1 aaGun moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 aaGun, 6 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
3 submarines moved from 112 Sea Zone to 105 Sea Zone
2 aaGuns moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,2,3,1,6,6,5,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 4 armour, 14 artilleries, 34 infantry and 6 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Russia to Rostov
1 infantry moved from Samara to Russia
2 aaGuns and 11 infantry moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 41 Sea Zone to Java
4 fighters moved from 41 Sea Zone to India
1 bomber and 3 tactical_bombers moved from Burma to India
3 fighters moved from Kweichow to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour moved from Burma to Yunnan -
Intercept in India?
1 Strat
3 Tacs (2x Airfield 1x Harbour)
7 fighter escortsvs
9 fighter interceptors.
Going to assume ANZAC loses the first one, then US?
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No thanks. That looks like a fair fight, can’t have that, let the aa gunners sort em out. :evil:
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Btw while tripleA lets you roll all the aa at once and select your losses the rules only let you select your losses from a particular target. The easiest way to handle this is just to list the groups, as you did, and the aa dice from left to right target the groups in order. Was this your intent when listing the targets or shall we randomize the hits with forum dice?
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I’m wondering if this has been changed? It didn’t let me select it. I wouldn’t have kept hitting your harbour.
You aren’t happy to just leave it as is?
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BTW, it has another bug that the Harbour and Airfield are repaired with Europe money.
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Doesn’t it let you select what unit and then randomize among that unit type. Anyway lets leave it this time. I’ll remember to add & substract ipc if I want to repair India.
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Repeating myself with added question mark:
Doesn’t it let you select what unit and then randomize among that unit type? If not then they must have changed it… -
No, it didn’t. Perhaps something has been changed in BM2.0 vs OOB? I’ve posted a question about that.
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Are you sure? Adam gave a negative answer and I did a test run in local game and got the option to select what to lose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 41 Sea Zone to Java
4 fighters moved from 41 Sea Zone to India
1 bomber and 3 tactical_bombers moved from Burma to India
3 fighters moved from Kweichow to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour moved from Burma to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 11 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
2 tactical_bombers killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in India causes 9 damage total. Damaged units is as follows: factory_major = 4, harbour = 5
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from India to French Indo China
2 tactical_bombers moved from Java to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
7 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Japan to French Indo China
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
Are you sure? Adam gave a negative answer and I did a test run in local game and got the option to select what to lose.
Possibly I accidentally pressed enter when the box was minimised or something like that. I didn’t notice it though.
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1 Strat
3 Tacs (2x Airfield 1x Harbour)The funny thing is that it hit exactly the way you listed it. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 105 Sea Zone to Holland Belgium
3 transports moved from 105 Sea Zone to 102 Sea Zone
3 submarines moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
7 fighters moved from India to Shan StateCombat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
Americans attack with 7 fighters
Japanese defend with 1 marine
Americans win with 7 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 42 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
7 fighters moved from Shan State to India
1 bomber and 2 fighters moved from 42 Sea Zone to India
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Java to Northern Territory
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Eastern United States to 105 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
Americans take Northwest Persia from Neutral_AlliesPlace Units - Americans
1 carrier placed in 105 Sea Zone
2 fighters placed in Normandy Bordeaux
1 airfield placed in Syria
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,2,5,1,3
Americans collect 60 PUs (2 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Egypt to 97 Sea Zone -
Scramble sz97?
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I’m gonna assume that you don’t, if I’m wrong we can re-roll the battle in the forum. :-)