It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
edit to the ncm. Use 2nd file please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour, 2 artilleries and 7 infantry moved from Russia to Bryansk
5 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Kazakhstan to Samara
Place Units - Russians
3 fighters and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
edit to the ncm. Use 2nd file please.
Whoops didn’t update before I did Russia. Do you mind if I edit in my original buy as well before I bought 3 figs in response to the bmb in SBR range?
5 inf, 4 art, 3 mech, arm instead of 6 inf, 3 fig.
edit to the ncm. Use 2nd file please.
Whoops didn’t update before I did Russia. Do you mind if I edit in my original buy as well before I bought 3 figs in response to the bmb in SBR range?
5 inf, 4 art, 3 mech, arm instead of 6 inf, 3 fig.
Ok. Two mech in Stalingrad? You can’t place all that in Moscow.
I’ll make the edit because I’ve already downloaded.
3 mech in Stalingrad. 5 inf (or -1 inf) 4 art, arm in Russia. Remove 1 ipc I saved as well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 fighters
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Russia: 4 artilleries and 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 50 PUs;
Japanese buy 1 bomber, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 34 to 33
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Kweichow to Szechwan
2 artilleries moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Jehol to Anhwe
1 armour moved from Yunnan to Burma
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to 42 Sea Zone
2 marines moved from Malaya to 37 Sea Zone
2 battleships, 2 cruisers and 2 marines moved from 37 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Java
3 carriers moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 marines moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 fighter, 2 marines and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 marine
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 tactical_bombers moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Malaya to Burma
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters moved from Japan to Kweichow
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo China
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 bombers
EDIT: Adding units owned by Germans to Western Germany: 4 bombers
EDIT: Turning off Edit Mode
Americans buy 1 bomber and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Gibraltar to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Syria
1 bomber, 5 fighters and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Normandy Bordeaux
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 transport
Germans defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Syria
Americans attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Syria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries
Americans win with 5 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 bomber and 1 tactical_bomber
Casualties for Japanese: 3 artilleries
Non Combat Move - Americans
5 fighters moved from Yunnan to India
2 fighters moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 55 Sea Zone
3 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 63 Sea Zone to 55 Sea Zone
3 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 destroyer and 4 submarines moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Queensland
1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 carrier, 3 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 fighters placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
7 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
2 fighters moved from Malta to Tobruk
1 artillery moved from Alexandria to Tobruk
1 artillery moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 fighters and 2 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery and 2 fighters
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 fighter moved from Bryansk to Eastern Persia
2 fighters moved from Tobruk to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 battleship moved from 92 Sea Zone to 105 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Tunisia to Algeria
Place Units - British
2 destroyers placed in 106 Sea Zone
3 mech_infantrys placed in Persia
2 fighters placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Adding units owned by British to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 aaGuns and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 artilleries and 5 infantry
Russians defend with 1 artillery and 1 factory_minor
Italians win, taking Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,3,3,1,5,2,5,6
Italians collect 5 PUs (10 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from New South Wales to 55 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Trans-Jordan to Syria
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 13 artilleries, 20 infantry and 14 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 armour and 1 tactical_bomber moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 3 bombers and 1 destroyer
French defend with 1 destroyer; Americans defend with 1 transport
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
3 bombers moved from 110 Sea Zone to Novgorod
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Finland to Novgorod
2 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter moved from Novgorod to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Germany to Poland
1 aaGun moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 aaGun, 6 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
3 submarines moved from 112 Sea Zone to 105 Sea Zone
2 aaGuns moved from Western Germany to France
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,2,3,1,6,6,5,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 4 armour, 14 artilleries, 34 infantry and 6 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Russia to Rostov
1 infantry moved from Samara to Russia
2 aaGuns and 11 infantry moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 41 Sea Zone to Java
4 fighters moved from 41 Sea Zone to India
1 bomber and 3 tactical_bombers moved from Burma to India
3 fighters moved from Kweichow to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour moved from Burma to Yunnan
Intercept in India?
1 Strat
3 Tacs (2x Airfield 1x Harbour)
7 fighter escorts
vs
9 fighter interceptors.
Going to assume ANZAC loses the first one, then US?
No thanks. That looks like a fair fight, can’t have that, let the aa gunners sort em out. :evil:
Btw while tripleA lets you roll all the aa at once and select your losses the rules only let you select your losses from a particular target. The easiest way to handle this is just to list the groups, as you did, and the aa dice from left to right target the groups in order. Was this your intent when listing the targets or shall we randomize the hits with forum dice?
I’m wondering if this has been changed? It didn’t let me select it. I wouldn’t have kept hitting your harbour.
You aren’t happy to just leave it as is?
BTW, it has another bug that the Harbour and Airfield are repaired with Europe money.