@Adam514 no scramble
16L G40 BM 2.0 VonAlba(axis) vs Adam514(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 44 PUs;
Russians buy 1 artillery, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Belarus to Archangel
4 infantry moved from Belarus to Baltic States
2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 fighter and 2 infantry moved from Buryatia to Sakha
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Sakha
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Sakha to Buryatia
1 armour moved from Russia to Belarus
2 artilleries and 6 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 artillery and 7 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Ukraine
1 artillery, 5 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 fighter moved from Amur to Sakha
1 fighter moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
7 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from India to West India
1 artillery moved from India to West India
1 bomber moved from India to Persia
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 33 Sea Zone to 42 Sea Zone
7 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java -
scramble in australia?
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Scramble 3 Anzac figs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 fighter moved from Amur to Sakha
1 fighter moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
7 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from India to West India
1 artillery moved from India to West India
1 bomber moved from India to Persia
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 33 Sea Zone to 42 Sea Zone
7 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Java
Japanese attack with 2 artilleries and 8 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 3 fighters
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 destroyer and 3 fighters
Casualties for Japanese: 2 fighters, 1 submarine and 1 tactical_bomber
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from Sakha to Amur
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from 8 Sea Zone to Soviet Far EastPlace Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from British Columbia to 6 Sea Zone
1 bomber and 1 fighter moved from Queensland to 63 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter, 1 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 63 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 63 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 63 Sea Zone to Wake Island
1 aaGun and 3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 103 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
2 fighters and 1 infantry placed in Normandy Bordeaux
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
4 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
7 infantry placed in Manchuria
Chinese undo move 2.
3 infantry placed in Manchuria
4 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Chinese collect 25 PUs (1 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
Japanese defend with 1 artillery and 5 infantry
British win, taking West India from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 5 infantryNon Combat Move - British
1 bomber moved from West India to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from West India to Persia
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
5 infantry placed in United Kingdom
2 fighters placed in 110 Sea Zone
1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 artilleries moved from Tunisia to Libya
1 bomber moved from Libya to Holland Belgium
2 infantry moved from France to Holland Belgium
3 infantry moved from Southern France to France
1 mech_infantry moved from France to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
3 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New Zealand
1 aaGun, 2 artilleries and 5 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 transport moved from 61 Sea Zone to 63 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 1 artillery, 28 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
1 armour moved from Karelia to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
5 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
1 armour moved from France to Germany
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to Vyborg
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 13 armour, 1 artillery, 31 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 13 armour, 1 artillery, 30 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Baltic States
1 aaGun moved from Germany to Slovakia HungaryPlace Units - Germans
1 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 2 infantry moved from Buryatia to Sakha
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Romania
2 infantry moved from Bessarabia to Romania
1 fighter moved from Belarus to Poland
2 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Sakha from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 13 artilleries and 29 infantry moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
2 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 artillery and 5 infantry moved from Smolensk to Archangel
4 mech_infantrys moved from Russia to Western Ukraine
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 fighter moved from Soviet Far East to Sakha
1 fighter moved from Amur to Sakha
2 artilleries and 8 infantry moved from Java to 42 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 fighters moved from Sakha to Amur
2 artilleries moved from 39 Sea Zone to India
8 infantry moved from 39 Sea Zone to IndiaPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 armour and 2 artilleries placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,6,2,5,1,5,4,3,2
Japanese collect 33 PUs (11 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 fighters, 2 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Denmark
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans win, taking Denmark from Germans, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 tactical_bomber moved from New Zealand to Queensland
1 bomber moved from Manchuria to Kiangsi
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Morocco to Algeria
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 103 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 armour and 5 infantry placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Yunnan
8 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,1,1,1,2,6,4,4,3,6,3,1
Chinese collect 25 PUs (1 lost to blockades); end with 26 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 26 to 27
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western GermanyCombat - British
Battle in Western Germany
British attack with 7 fighters and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 1 bomber
British converts factory_major into different units
British win, taking Western Germany from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 bomber
Battle in Southern France
British attack with 3 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Southern France
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Southern France to Gibraltar
2 fighters moved from Southern France to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Western Germany to Denmark
6 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Romania
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
4 infantry moved from France to Western Germany
1 armour moved from France to Western Germany
1 infantry moved from Southern France to France
2 infantry moved from France to Western Germany
3 infantry moved from France to Western Germany
1 armour moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to TobrukCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Germany
Italians attack with 1 armour and 9 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from British with 1 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Alexandria
Italians attack with 1 armour and 1 artillery
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 aaGun and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Romania to Germany
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Caroline IslandsPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French