Scramble from Rome?
Odonis (Axis) vs aequitas et veritas (Allies +22) No Tech G40L16
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
2 submarines moved from 106 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
2 tactical_bombers moved from Southern Italy to 98 Sea Zone -
scramble off Washington?
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Sure thing.
Scramble please.
Thank you! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
2 submarines moved from 106 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
2 tactical_bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports
1 submarine owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
Battle in 98 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
French defend with 1 destroyer
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Germans
2 bombers moved from Egypt to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Greece
3 aaGuns, 2 artilleries and 14 infantry moved from Poland to Eastern Poland
15 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
5 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
1 carrier moved from 91 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western Germany
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery and 6 infantry moved from Finland to Karelia
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 97 Sea Zone
6 mech_infantrys placed in Germany
2 mech_infantrys placed in Yugoslavia
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber moved from Amur to KoreaCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
Russians win, taking Korea from Japanese with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 artilleries and 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Korea to Yakut S.S.R.
2 aaGuns moved from Amur to Korea
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun, 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Baltic States to Bryansk
1 aaGun, 1 artillery and 15 infantry moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Archangel
1 submarine moved from 109 Sea Zone to 92 Sea ZonePlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
6 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
3 artilleries and 4 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Anhwe to Szechwan
2 bombers moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Korea
1 fighter moved from Anhwe to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
6 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
3 artilleries and 4 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Anhwe to Szechwan
2 bombers moved from Anhwe to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Korea
1 fighter moved from Anhwe to HopeiCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 cruiser
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 3 artilleries, 5 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 7 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 7 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to Hunan
2 tactical_bombers moved from Szechwan to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Manchuria
2 bombers moved from Korea to Anhwe
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 102 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 15 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
4 fighters moved from 6 Sea Zone to 16 Sea ZonePlace Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
I assumed no scramble since it would be a suicide run for your Zero.
If my assumption was wrong, then please let me know and I will Change it.
(Saved a Combat file) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
British take 106 Sea Zone from Germans
1 bomber moved from Algeria to 102 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
British take Morocco from Germans
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Belgian Congo to Kenya
2 infantry moved from Tanganyika Territory to KenyaCombat - British
Battle in Kenya
British attack with 1 armour and 3 infantry
Italians defend with 1 artillery and 2 infantry
1 armour owned by the British and 1 infantry owned by the British retreated to Ethiopia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 102 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber -
Seabattle in sz 102:
You have:
1x CV
1x Ftr
1x TacBI scored one hit first round.
1x DD plus 1x Bmbr are attacking you.
See file.Ool please.
-
lose the Tac first, then the FTR, then the CV
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 25 PUs;
British buy 1 aaGun, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
British take 106 Sea Zone from Germans
1 bomber moved from Algeria to 102 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
British take Morocco from Germans
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Belgian Congo to Kenya
2 infantry moved from Tanganyika Territory to KenyaCombat - British
Battle in Kenya
British attack with 1 armour and 3 infantry
Italians defend with 1 artillery and 2 infantry
1 armour owned by the British and 1 infantry owned by the British retreated to Ethiopia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 102 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber and 1 destroyerNon Combat Move - British
1 armour and 2 mech_infantrys moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
3 artilleries moved from Alexandria to Egypt
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to Egypt
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Tunisia to Tobruk
3 fighters and 1 tactical_bomber moved from Algeria to EgyptPlace Units - British
1 factory_minor placed in Persia
1 destroyer placed in 98 Sea Zone
1 aaGun placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Greece to 98 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Shan State
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 68 Sea Zone to 87 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantryNon Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
15 armour, 4 artilleries, 16 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from 102 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
7 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 bomber moved from Greece to Belarus
1 bomber moved from Greece to Baltic States