@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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My super sub!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 96 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
4 transports moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
2 aaGuns and 6 infantry moved from Northern Italy to 95 Sea Zone
2 aaGuns, 6 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
2 aaGuns moved from 96 Sea Zone to TobrukPlace Units - Italians
1 submarine placed in 95 Sea Zone
9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
I have 1 sub left in SZ 56 vs 1 aircraft carrier & 1 cruiser.
I hit a second time: lose the AC or the cruiser?
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Lose the AC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from India to Kwangsi
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 4 fighters
Japanese defend with 1 airfield and 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is -30
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 fighter
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Western AustraliaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
8 mech_infantrys moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Belarus to Novgorod
1 fighter moved from Western Germany to Novgorod
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 armour moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 artilleries and 5 infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 13 infantry moved from Manchuria to Jehol
4 infantry moved from Manchuria to AmurPlace Units - Russians
2 infantry placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,6,2
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
Very interesting game! I’m heading to bed before this next move - I’ll need to be at 100%.
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Yeah, it will be interesting once Japan takes Australia. See if the Allies still can pressure Germany and contain Japan for a while longer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
2 carriers moved from 42 Sea Zone to 56 Sea Zone
4 fighters moved from 42 Sea Zone to Western Australia
1 tactical_bomber moved from 44 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Western Australia
1 fighter moved from Paulau Island to 56 Sea Zone
1 tactical_bomber moved from Paulau Island to 56 Sea Zone
3 bombers moved from Paulau Island to Western Australia
1 fighter moved from Kwangsi to Western Australia
2 transports moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 2 transports
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to EgyptCombat - Americans
Battle in MoroccoNon Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Egypt to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
1 fighter placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Central United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Changing PUs for Americans from 0 to 2
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Jehol to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Territory: 1 marine
EDIT: Adding units owned by Americans to Queensland: 1 marine
EDIT: Turning off Edit Mode
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 7 artilleries and 8 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Yunnan
British attack with 1 armour, 7 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 7 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 bomber moved from Egypt to India
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
2 aaGuns and 6 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 96 Sea Zone to 95 Sea Zone
3 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 infantry
Russians defend with 3 aaGuns, 1 armour, 29 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians win with 2 aaGuns, 1 armour, 29 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Tobruk to AlexandriaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
Darn, goofed on BattleCalc again… sigh.
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Did you want to lose the AA or an Inf?
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And hey, I completely forgot that I hadn’t built a harbor for Japan earlier. I was all set to invade India and … wait, what?
Darn! On to Plan B…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 aaGun, 1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
Yeah, I noticed that… it was funny!