No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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Finally got Italy’s income under control!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Combat Move - French
Turn Complete - French
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You can generally skip over ANZAC and France unless there is something obvious that I need to do with those measly 2 units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Novgorod to 97 Sea Zone
10 bombers moved from Novgorod to Southern Italy
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
6 armour moved from Belarus to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 bomber moved from Alexandria to Southern Italy
1 infantry moved from Alexandria to TobrukPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Bryansk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Russia
2 infantry moved from Volgograd to Tambov
1 armour moved from Egypt to Iraq
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 14 infantry moved from Anhwe to KiangsiPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 bomber moved from Western Australia to 41 Sea Zone
2 armour, 4 artilleries and 6 mech_infantrys moved from Kwangtung to Kiangsi
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to Kiangsi
1 infantry moved from Kwangtung to KiangsiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Japanese attack with 3 artilleries and 1 infantry
ANZAC defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 marine
Japanese win, taking Queensland from ANZAC with 3 artilleries remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 aaGun
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 4 artilleries, 2 fighters, 7 infantry and 6 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 aaGuns and 14 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Japanese: 1 artillery, 7 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Kiangsi to Kwangtung
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 bomber moved from 41 Sea Zone to Borneo
2 bombers moved from Western Australia to Philippines
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Paulau Island
5 fighters and 1 tactical_bomber moved from Western Australia to 62 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 6 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 destroyers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to Midway
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
5 infantry moved from Chahar to Hopei
4 infantry moved from Hunan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Hunan
1 infantry placed in Anhwe
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 2 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 bomber moved from India to 20 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
EDIT: 1 infantry moved from Hunan to Kwangsi
EDIT: 4 infantry moved from Kweichow to Kwangsi
EDIT: British undo move 2.
EDIT: British undo move 1.
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 fighters moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 3 transports
British win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Union of South Africa to Egypt
1 mech_infantry moved from Hunan to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 aaGun and 1 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to India
1 bomber moved from 20 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
4 artilleries and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Burma
2 infantry moved from West India to India
1 mech_infantry moved from Burma to YunnanPlace Units - British
3 artilleries placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 bombers moved from Southern Italy to 92 Sea Zone
4 fighters moved from 97 Sea Zone to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 92 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 destroyer
Germans win with 11 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
11 bombers moved from 92 Sea Zone to Western Germany
12 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (8 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
Russians take Ukraine from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
12 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 armour moved from Iraq to CaucasusPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2
Russians collect 32 PUs (3 lost to blockades); end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Western Australia to Queensland
1 bomber moved from Borneo to French Indo China
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 tactical_bomber moved from Paulau Island to Kwangtung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 3 artilleries moved from Kiangsi to KwangsiCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from French Indo China to KwangtungPlace Units - Japanese
3 infantry placed in New South Wales
2 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Western Australia to Queensland
1 bomber moved from Borneo to French Indo China
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 tactical_bomber moved from Paulau Island to Kwangtung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 3 artilleries moved from Kiangsi to KwangsiCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from French Indo China to KwangtungPlace Units - Japanese
3 infantry placed in New South Wales
2 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 3 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
3 fighters moved from Tunisia to 92 Sea Zone
3 artilleries and 5 infantry moved from Morocco to Algeria
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
9 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
5 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Jehol
5 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs