No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to EgyptCombat - Americans
Battle in MoroccoNon Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Egypt to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
1 fighter placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Central United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Changing PUs for Americans from 0 to 2
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Jehol to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Territory: 1 marine
EDIT: Adding units owned by Americans to Queensland: 1 marine
EDIT: Turning off Edit Mode
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 7 artilleries and 8 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Yunnan
British attack with 1 armour, 7 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 7 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 bomber moved from Egypt to India
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
2 aaGuns and 6 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 96 Sea Zone to 95 Sea Zone
3 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 infantry
Russians defend with 3 aaGuns, 1 armour, 29 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians win with 2 aaGuns, 1 armour, 29 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Tobruk to AlexandriaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
Darn, goofed on BattleCalc again… sigh.
-
Did you want to lose the AA or an Inf?
-
And hey, I completely forgot that I hadn’t built a harbor for Japan earlier. I was all set to invade India and … wait, what?
Darn! On to Plan B…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 aaGun, 1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
Yeah, I noticed that… it was funny!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
-
Dangers of playing too many games at once, I think.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern France to Egypt
8 armour, 11 artilleries, 2 fighters, 36 infantry and 19 mech_infantrys moved from Belarus to Bryansk
3 armour and 2 fighters moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Belarus
8 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Western Ukraine from Russians
10 bombers moved from Western Germany to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Bryansk
Germans attack with 12 armour, 11 artilleries, 10 bombers, 4 fighters, 36 infantry and 29 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 29 artilleries, 4 fighters, 50 infantry, 3 mech_infantrys and 1 tactical_bomber
6 armour owned by the Germans retreated to Belarus
Russians win with 1 armour, 28 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -143
Casualties for Germans: 6 armour, 11 artilleries, 2 fighters, 36 infantry and 29 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 artillery, 50 infantry and 3 mech_infantrysNon Combat Move - Germans
3 aaGuns moved from Belarus to Novgorod
10 bombers and 2 fighters moved from Bryansk to Novgorod
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Novgorod
1 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
1 bomber moved from Egypt to Alexandria
1 infantry moved from Tobruk to AlexandriaPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
I cannot believe how badly the dice hurt me here. I didn’t even have a safe retreat, they were so bad!
-
OUCH! I was hoping that the dice would turn around, just like last game!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 5 infantry and 3 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers, 8 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZACCombat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 3 bombers, 9 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 3 bombers, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
8 fighters moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to Western Australia
3 bombers moved from New South Wales to Western Australia
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries moved from 20 Sea Zone to Kwangtung
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to Japan
3 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 artilleries placed in Kwangtung
1 fighter and 5 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine; Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans win, taking Algeria from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Algeria to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
5 submarines moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ChaharTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,5,6,5,3,5
Chinese collect 16 PUs (1 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 33 PUs;
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 bomber moved from India to Szechwan
1 fighter moved from India to Kweichow
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in SumatraNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Szechwan to India
1 mech_infantry moved from Yunnan to India
2 aaGuns and 5 infantry moved from Burma to India
1 aaGun moved from Shan State to Malaya
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Hunan
5 artilleries, 1 fighter and 3 infantry moved from Yunnan to Burma
1 infantry moved from India to West India
1 infantry moved from India to West IndiaPlace Units - British
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Changing PUs for British from 3 to 1
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Egypt
Turning on Edit Mode
2 fighters placed in Union of South Africa
EDIT: Removing units owned by British from Union of South Africa: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Removing units owned by British from Gibraltar: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 7 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 31 PUs (3 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 armour, 7 artilleries, 18 infantry and 1 mech_infantry moved from Alexandria to TobrukCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Alexandria to TobrukPlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs