Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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Updated attack. Scramble?
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Of course… game is over if I lose the naval battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 4 PUs;Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to Alaska
2 fighters moved from Eastern United States to Alaska
1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
15 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Alaska
Americans attack with 3 fighters and 4 infantry
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine, 1 tactical_bomber and 9 transports
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans win with 1 battleship, 4 carriers, 7 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 66
Casualties for Americans: 5 carriers, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
Battle in Japan
Americans attack with 2 artilleries, 15 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Americans captures 103PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 45
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 aaGuns, 2 bombers and 3 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to JapaneseNon Combat Move - Americans
3 fighters moved from Alaska to British Columbia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 168 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 173 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 178 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 188 PUs -
GG. Too many planes lost for the Axis in the battles leading up to this. That 50/50 in Hawaii was my last best hope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from JapaneseCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanTurn Complete - UK_Pacific
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RIght on!
I can’t remember if we cna fight again, but if so, I would love to continue.
If we’ve had equal tries on both sides, I think we might try a psuedo bid for Axis of some sort.
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ANd obviously, thank you for the excellent game!
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That was interesting. I am going to take a break for now. I am not sure if I like the balanced mod. It makes Russia into a juggernaut that rarely can get stopped.
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@Arthur:
That was interesting. I am going to take a break for now. I am not sure if I like the balanced mod. It makes Russia into a juggernaut that rarely can get stopped.
But you did sea lion!
Sea lion was steroids for Russia in vanilla, too and in BM Germany gets at least rewarded with another 5 per turn for that:D -
BM does a lot to make Sealion seem viable - I’ve gone for it myself several times. I’ve even seen the Axis win with it, I think, but overall it seems as much of a trap as it ever was.
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Sea Lion almost paid off. If I could have sunk the Allied fleet off of Gibraltar, it was game over. Without Sea Lion, it is still almost impossible for Germany to capture Moscow. The extra couple of troops a round makes a big difference. Normally the UK needs a large number of planes to prevent capture. Now just a few planes is more than enough to tip the balance.
Anyway, I need a break since this game requires so many hours of intricate moves to prepare for a couple game-deciding battles.





