16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 5 armour, 2 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                2 armour moved from Kazakhstan to Szechwan
                1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
                1 armour and 3 mech_infantrys moved from Caucasus to Tsinghai
                1 infantry moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                2 fighters moved from Eastern Poland to Yugoslavia
                4 artilleries and 5 infantry moved from Romania to Yugoslavia
                1 fighter moved from Eastern Poland to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 mech_infantry moved from Romania to Albania
                1 armour moved from Romania to Albania
                2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
                1 armour moved from Finland to Novgorod
                9 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Ukraine to Western Ukraine
                1 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
                1 armour and 9 mech_infantrys moved from Russia to Western Ukraine
                11 armour, 31 artilleries, 24 infantry and 12 mech_infantrys moved from Romania to Eastern Poland

    Combat - Russians
                Battle in Albania
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Tsinghai
                    Russians attack with 2 armour and 5 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Russians attack with 3 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Szechwan from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yugoslavia
                    Russians attack with 4 artilleries, 3 fighters and 7 infantry
                    Italians defend with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Russians win, taking Yugoslavia from Italians with 4 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Italians: 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                3 fighters moved from Yugoslavia to Eastern Poland
                4 aaGuns moved from Romania to Eastern Poland

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                4 armour and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs

    triplea_38278_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 carriers, 2 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Jehol to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 bombers moved from Japan to 5 Sea Zone
                1 tactical_bomber moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to 5 Sea Zone
                1 armour moved from Eastern Persia to Persia
                      Japanese take Persia from British
                1 mech_infantry moved from Yunnan to Kweichow
                1 bomber moved from Jehol to Kweichow
                1 bomber moved from Jehol to Kweichow
                1 bomber moved from Jehol to Kweichow
                1 armour moved from Nigeria to Gold Coast
                      Japanese take French West Africa from British
                      Japanese take Gold Coast from British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from 2 Sea Zone to Alaska
                2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
                3 armour and 3 mech_infantrys moved from Persia to Iraq
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq

    Combat - Japanese
                Japanese creates battle in territory 22 Sea Zone
                Japanese creates battle in territory 19 Sea Zone
                Japanese creates battle in territory 17 Sea Zone
                Battle in Kweichow
                    Japanese attack with 3 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is -10
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 bomber and 1 mech_infantry
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 5 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Alaska
                Battle in Iraq
                    Japanese attack with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                    British defend with 1 artillery and 4 infantry; ANZAC defend with 2 infantry
                    Japanese win, taking Alaska from Americans, taking Iraq from British with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
                2 bombers moved from Kweichow to French Indo China
                1 fighter moved from India to Java
                1 fighter moved from India to Java
                1 artillery and 1 mech_infantry moved from India to Burma
                2 artilleries moved from West India to India
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 aaGun moved from Jehol to Anhwe
                1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                4 carriers and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 93 PUs; end with 93 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs

    triplea_38278_Jap14.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                15 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    triplea_38278_Ame14.tsvg

  • '15

    I’m also attacking Alaska with 4 Inf and 3 Ftr - I’ll add that in later.

    Scrambles?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                4 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from Eastern United States to Alaska
                2 fighters moved from Eastern United States to Alaska
                1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                15 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    triplea_38278_Ame14.tsvg

  • '15

    Updated attack.  Scramble?


  • Of course… game is over if I lose the naval battle.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                4 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from Eastern United States to Alaska
                2 fighters moved from Eastern United States to Alaska
                1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                15 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Alaska
                    Americans attack with 3 fighters and 4 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine, 1 tactical_bomber and 9 transports
                    Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                    Americans win with 1 battleship, 4 carriers, 7 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 66
                    Casualties for Americans: 5 carriers, 2 destroyers, 3 fighters and 1 submarine
                    Casualties for Japanese: 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
                Battle in Japan
                    Americans attack with 2 artilleries, 15 infantry and 1 mech_infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
                    Americans captures 103PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 45
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 aaGuns, 2 bombers and 3 infantry
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to Japanese

    Non Combat Move - Americans
                3 fighters moved from Alaska to British Columbia
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                1 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 168 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 173 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 178 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 188 PUs

    triplea_38278_Ame14.tsvg


  • GG.  Too many planes lost for the Axis in the battles leading up to this.  That 50/50 in Hawaii was my last best hope.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British
                2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Egypt
                      British take Egypt from Japanese

    Combat - British

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Turn Complete - UK_Pacific

    triplea_38278_UK_14.tsvg

  • '15

    RIght on!

    I can’t remember if we cna fight again, but if so, I would love to continue.

    If we’ve had equal tries on both sides, I think we might try a psuedo bid for Axis of some sort.

  • '15

    ANd obviously, thank you for the excellent game!


  • That was interesting.  I am going to take a break for now.  I am not sure if I like the balanced mod.  It makes Russia into a juggernaut that rarely can get stopped.

  • '15 '14

    @Arthur:

    That was interesting.  I am going to take a break for now.  I am not sure if I like the balanced mod.  It makes Russia into a juggernaut that rarely can get stopped.

    But you did sea lion!
    Sea lion was steroids for Russia in vanilla, too and in BM Germany gets at least rewarded with another 5 per turn for that:D

  • '15

    BM does a lot to make Sealion seem viable - I’ve gone for it myself several times.  I’ve even seen the Axis win with it, I think, but overall it seems as much of a trap as it ever was.


  • Sea Lion almost paid off.  If I could have sunk the Allied fleet off of Gibraltar, it was game over.  Without Sea Lion, it is still almost impossible for Germany to capture Moscow.  The extra couple of troops a round makes a big difference.  Normally the UK needs a large number of planes to prevent capture.  Now just a few planes is more than enough to tip the balance.

    Anyway, I need a break since this game requires so many hours of intricate moves to prepare for a couple game-deciding battles.

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