@Daaras I’m not quite sure I have heard both on this forum.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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Yeah, the dice have been kind one too many times. That was my last best hope. Do you see any chance for me to win, or should I call it a game?
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At this point, it’s tough to say exactly, but the screws are officially on Japan. I can’t see Japan winning at this point. Anzac is unconquerable, and I won’t be leaving Hawaii open again. Germany is on a losing trajectory just fighting Russia, never mind if the rest bother to help.
So yea, I think this game is pretty much over. But you might disagree, and I wouldn’t hold it against you. There have been so many times where I was certain of a win, only to see it snatched away…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Let me go another round and see what happens in Europe. I think it is over though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 mech_infantry moved from Greater Southern Germany to Bulgaria
1 mech_infantry moved from Greater Southern Germany to Albania
Italians take Albania from Russians
1 fighter moved from Western Germany to Bulgaria
1 fighter moved from Western Germany to Bulgaria
22 armour, 24 artilleries, 26 infantry and 26 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
5 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 armour and 1 infantry moved from Morocco to AlgeriaCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Algeria
Germans attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Algeria from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 armour
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Germans attack with 22 armour, 29 artilleries, 28 infantry and 26 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 22 armour, 29 artilleries, 26 infantry and 26 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 fighter moved from Bulgaria to Northern Italy
1 fighter moved from Bulgaria to Northern Italy
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
EDIT: 1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Germans
Turning on Edit Mode
4 artilleries and 6 infantry placed in Germany
2 armour and 4 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
2 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Szechwan
2 armour moved from Kazakhstan to Szechwan
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 3 mech_infantrys moved from Caucasus to Tsinghai
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Yugoslavia
4 artilleries and 5 infantry moved from Romania to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Albania
1 armour moved from Romania to Albania
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Finland to Novgorod
9 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
1 armour and 9 mech_infantrys moved from Russia to Western Ukraine
11 armour, 31 artilleries, 24 infantry and 12 mech_infantrys moved from Romania to Eastern PolandCombat - Russians
Battle in Albania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tsinghai
Russians attack with 2 armour and 5 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 3 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yugoslavia
Russians attack with 4 artilleries, 3 fighters and 7 infantry
Italians defend with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Russians win, taking Yugoslavia from Italians with 4 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
3 fighters moved from Yugoslavia to Eastern Poland
4 aaGuns moved from Romania to Eastern PolandPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 carriers, 2 destroyers and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
2 bombers moved from Japan to 5 Sea Zone
1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
1 mech_infantry moved from Yunnan to Kweichow
1 bomber moved from Jehol to Kweichow
1 bomber moved from Jehol to Kweichow
1 bomber moved from Jehol to Kweichow
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from British
Japanese take Gold Coast from British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 armour and 3 mech_infantrys moved from Persia to Iraq
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to IraqCombat - Japanese
Japanese creates battle in territory 22 Sea Zone
Japanese creates battle in territory 19 Sea Zone
Japanese creates battle in territory 17 Sea Zone
Battle in Kweichow
Japanese attack with 3 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 bomber and 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alaska
Battle in Iraq
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
British defend with 1 artillery and 4 infantry; ANZAC defend with 2 infantry
Japanese win, taking Alaska from Americans, taking Iraq from British with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 1 artillery and 4 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 transport moved from 81 Sea Zone to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
2 bombers moved from Kweichow to French Indo China
1 fighter moved from India to Java
1 fighter moved from India to Java
1 artillery and 1 mech_infantry moved from India to Burma
2 artilleries moved from West India to India
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
4 carriers and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 93 PUs; end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
15 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan -
I’m also attacking Alaska with 4 Inf and 3 Ftr - I’ll add that in later.
Scrambles?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 4 PUs;Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to Alaska
2 fighters moved from Eastern United States to Alaska
1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
15 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan -
Updated attack. Scramble?
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Of course… game is over if I lose the naval battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 4 PUs;Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to Alaska
2 fighters moved from Eastern United States to Alaska
1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
15 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Alaska
Americans attack with 3 fighters and 4 infantry
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine, 1 tactical_bomber and 9 transports
Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans win with 1 battleship, 4 carriers, 7 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 66
Casualties for Americans: 5 carriers, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
Battle in Japan
Americans attack with 2 artilleries, 15 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Americans captures 103PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 45
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 aaGuns, 2 bombers and 3 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to JapaneseNon Combat Move - Americans
3 fighters moved from Alaska to British Columbia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 168 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 173 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 178 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 188 PUs -
GG. Too many planes lost for the Axis in the battles leading up to this. That 50/50 in Hawaii was my last best hope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from JapaneseCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanTurn Complete - UK_Pacific
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RIght on!
I can’t remember if we cna fight again, but if so, I would love to continue.
If we’ve had equal tries on both sides, I think we might try a psuedo bid for Axis of some sort.
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ANd obviously, thank you for the excellent game!
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That was interesting. I am going to take a break for now. I am not sure if I like the balanced mod. It makes Russia into a juggernaut that rarely can get stopped.
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@Arthur:
That was interesting. I am going to take a break for now. I am not sure if I like the balanced mod. It makes Russia into a juggernaut that rarely can get stopped.
But you did sea lion!
Sea lion was steroids for Russia in vanilla, too and in BM Germany gets at least rewarded with another 5 per turn for that:D