@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
1 artillery moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 4 infantry moved from Yunnan to Kwangsi
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from India to KwangsiCombat - British
Battle in Kwangsi
British attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 armour and 4 artilleries
British win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 4 artilleries
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kwangsi to Anhwe
2 artilleries moved from Burma to Yunnan
1 aaGun moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from Union of South Africa to Egypt
1 fighter moved from Egypt to GibraltarPlace Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 submarine placed in 81 Sea Zone
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,3,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
10 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
2 armour moved from Tobruk to Tunisia
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports -
Naturally you’re gonna want to scramble, so I set that up.
I got two hits with the subs, and assigned them to the destroyers (you still have more, so that was a no-brainer).
Now i got 3 more hits with the rest. Where would you like them?
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sub, DD, tip a carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
10 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
2 armour moved from Tobruk to Tunisia
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 transports remaining. Battle score for attacker is -114
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Casualties for Americans: 3 destroyers and 1 submarine
Battle in Tunisia
Italians attack with 2 armour
Americans defend with 1 armour
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour
Battle in Algeria
Italians attack with 2 artilleries and 10 infantry
Americans defend with 3 artilleries and 5 infantry
Italians win, taking Algeria from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 3 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British and 3 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 7 artilleries and 18 infantry moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 bombers and 4 fighters moved from Western Germany to 92 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 11 bombers and 4 fighters
British defend with 2 fighters; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports -
Got ten hits in round 1. Which is good, because I desperately needed that.
Where do you want them? Oh, and I scrambled the USA planes - we can change that later with an edit if you’d like.
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Max defense.
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Oh shoot. I just realized that in my despair over your amazing defense vs Italy and my poor showing on offense, I clicked through casualties in round 2 of that battle without looking and apparently damaged another carrier.
How would you like to proceed? It was my mistake, so I’ll accept whatever remedy you find acceptable.
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keep with your awesome G1 roll and do the additional rolls on the forum.
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Thanks! That’s very kind of you.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland -
OK, your defense in round 1.
Rolls: 4@2 1@3 7@4; Total Hits: 74@2: (1, 6, 4, 3)1@3: (2)7@4: (6, 4, 3, 3, 2, 6, 3)
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That leaves me with 8 bombers vs your 4 fighters.
Rolls: 8@4; Total Hits: 58@4: (5, 3, 1, 2, 5, 5, 1, 4)
Rolls: 4@4; Total Hits: 34@4: (4, 5, 4, 4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 bombers and 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 92 Sea Zone: 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
5 bombers moved from Western Germany to Southern Italy
1 infantry moved from Tobruk to Libya
1 armour and 9 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 infantry placed in Western Germany
3 artilleries placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
If I’m doing my math right, that gives me a score of 47 on that fight. I’m probably still doomed, but I’m hoping the worm will turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 armour, 32 artilleries, 32 infantry and 1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Caucasus to BryanskPlace Units - Russians
2 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
Finally could move to Belarus now that Germany has fewer planes. That usually means victory for the Allies, but we shall see how things proceed.
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Yea, I’m gonna concede at this point. There’s just no path to victory now, even assuming dice heavily in my favor.
Nicely done!
Apparently whoever has been playing the Allies has won every time in our matchups so far. Want to continue our series?
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I am getting my butt kicked by JDOW playing allies. Japan is struggling and I can’t contain China while holding onto the Money Islands. I need to come up with a new idea of winning for the Axis.
Sure, lets start a new game. I will be gone for a week starting on Friday so we might only get through a few turns before taking a break.