No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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Alright, got done walking through the turn very carefully, and it turns out I was wrong earlier - you only needed to lose the one extra plane. You had 3 Ftrs coming up from off FIC to Manchuria for defense. So I added 2 more Ftrs to Manchuria.
This should work now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 4 carriers, 3 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters, 17 infantry, 1 mech_infantry and 9 transports moved from 11 Sea Zone to 10 Sea Zone
17 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 battleship, 9 carriers, 1 destroyer, 10 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 8 Sea ZonePlace Units - Americans
4 carriers and 3 destroyers placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Wild that Russia is making more money than anyone right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Japanese
EDIT: Changing ownership of Rostov from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 armour
EDIT: Adding units owned by Japanese to Rostov: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 82 to 86
EDIT: Turning off Edit Mode
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Greater Southern Germany
2 armour and 1 artillery moved from Germany to Greater Southern Germany
1 mech_infantry moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Greater Southern Germany from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
I failed to move one Japanese tank on my recreation moves, taking Caucasus and Rostov. I don’ think this affects the UK move in anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 aaGun moved from Queensland to New South Wales
4 armour, 3 infantry and 3 mech_infantrys moved from Queensland to New South Wales
2 infantry moved from Eastern Persia to PersiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to PolandCombat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Gibraltar from Americans, taking Morocco from Americans, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 22 armour, 24 artilleries, 25 infantry and 22 mech_infantrys moved from Germany to Greater Southern Germany
1 infantry and 6 mech_infantrys moved from Western Germany to Greater Southern Germany
1 fighter moved from Poland to Western Germany
2 fighters moved from Slovakia Hungary to Western GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
6 artilleries and 4 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
3 fighters moved from Vyborg to Poland
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Rostov from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Poland
Russians attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Greece from Germans to Russians
EDIT: Turning off Edit Mode
4 aaGuns, 12 armour, 29 artilleries, 32 infantry and 13 mech_infantrys moved from Yugoslavia to Romania
3 artilleries moved from Bessarabia to Romania
1 armour moved from Albania to Bulgaria
3 fighters moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Bryansk to Western Ukraine
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Eastern Poland
3 infantry moved from Vyborg to Novgorod
2 armour moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Russians
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs -
Shoot, 3 japanese fighters accidentally got sent to the China fight. Is it possible to redo that battle?
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We could keep what was already rolled, ignoring hits from the planes.
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How about I lose 3 bombers and call it good.
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NVM. I actually moved the 3 fighters in question to Pearl Harbor. Forgot I did that earlier.
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I am deeply confused.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 3 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from British
1 armour moved from French Central Africa to Nigeria
Japanese take Nigeria from British
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour moved from Egypt to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 bombers, 3 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
1 armour moved from Amur to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Manchuria to Jehol
1 bomber moved from Japan to Anhwe
1 mech_infantry moved from Kweichow to AnhweCombat - Japanese
Battle in Dutch New Guinea
Battle in Hawaiian Islands
Battle in Marianas
Battle in Anhwe
Japanese attack with 1 artillery, 5 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 9 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Hawaiian Islands from Americans, taking Marianas from Americans with 5 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Anhwe to Japan
1 bomber moved from Anhwe to Jehol
2 bombers, 3 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Amur to Ulaanbaatar
1 armour moved from Korea to Jehol
1 aaGun moved from Manchuria to Jehol
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Java to India
1 fighter moved from Java to India
3 artilleries moved from India to West India
EDIT: 3 fighters moved from Jehol to 26 Sea Zone
EDIT: Japanese undo move 12.
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 transport moved from 33 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 2.
1 armour and 1 infantry placed in Union of South Africa
1 artillery placed in Union of South Africa
1 artillery and 2 mech_infantrys placed in India
4 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs -
Okay, no edits were necessary. The following is correct.