@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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It happens! Real pain in the arse, right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Removing units owned by Americans from Korea: 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry and 1 marine
EDIT: Removing units owned by ANZAC from Korea: 3 fighters
EDIT: Removing units owned by Russians from Korea: 1 aaGun and 22 infantry
EDIT: Adding units owned by Japanese to Korea: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Korea
Japanese take Korea from Americans
4 armour, 6 artilleries, 6 infantry and 6 mech_infantrys moved from Manchuria to Jehol
2 bombers and 13 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from French Indo China to Korea
1 bomber moved from French Indo China to Korea
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
1 armour moved from French Madagascar to 72 Sea Zone
1 armour moved from Tanganyika Territory to Union of South Africa
Japanese take Rhodesia from British
Japanese take Union of South Africa from British
1 armour moved from Tanganyika Territory to French Equatorial Africa
Japanese take Belgian Congo from British
Japanese take French Equatorial Africa from French
1 armour and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Amur
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
EDIT: 1 transport moved from 36 Sea Zone to 20 Sea Zone
EDIT: 1 infantry moved from Kiangsi to 20 Sea Zone
EDIT: 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
EDIT: 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Egypt
Battle in Caroline Islands
Battle in GuamNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 4 armour, 6 artilleries, 6 infantry and 6 mech_infantrys
EDIT: Removing units owned by Japanese from Korea: 10 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
1 armour, 3 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from 36 Sea Zone to Manchuria
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
3 artilleries placed in India
1 bomber and 3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4,2,5,1,3,6,3,2,3,2,2,6,5,2,6,3,1,3,2,6,2,2,4
Japanese collect 72 PUs (11 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Adding units owned by Japanese to Korea: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
EDIT: Turning off Edit Mode -
Alright, got done walking through the turn very carefully, and it turns out I was wrong earlier - you only needed to lose the one extra plane. You had 3 Ftrs coming up from off FIC to Manchuria for defense. So I added 2 more Ftrs to Manchuria.
This should work now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 4 carriers, 3 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters, 17 infantry, 1 mech_infantry and 9 transports moved from 11 Sea Zone to 10 Sea Zone
17 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 battleship, 9 carriers, 1 destroyer, 10 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 8 Sea ZonePlace Units - Americans
4 carriers and 3 destroyers placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Wild that Russia is making more money than anyone right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 11 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Japanese
EDIT: Changing ownership of Rostov from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 armour
EDIT: Adding units owned by Japanese to Rostov: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 82 to 86
EDIT: Turning off Edit Mode
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Greater Southern Germany
2 armour and 1 artillery moved from Germany to Greater Southern Germany
1 mech_infantry moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Greater Southern Germany from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
I failed to move one Japanese tank on my recreation moves, taking Caucasus and Rostov. I don’ think this affects the UK move in anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 aaGun moved from Queensland to New South Wales
4 armour, 3 infantry and 3 mech_infantrys moved from Queensland to New South Wales
2 infantry moved from Eastern Persia to PersiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to PolandCombat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Gibraltar from Americans, taking Morocco from Americans, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 22 armour, 24 artilleries, 25 infantry and 22 mech_infantrys moved from Germany to Greater Southern Germany
1 infantry and 6 mech_infantrys moved from Western Germany to Greater Southern Germany
1 fighter moved from Poland to Western Germany
2 fighters moved from Slovakia Hungary to Western GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
6 artilleries and 4 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
3 fighters moved from Vyborg to Poland
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Rostov from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Poland
Russians attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Greece from Germans to Russians
EDIT: Turning off Edit Mode
4 aaGuns, 12 armour, 29 artilleries, 32 infantry and 13 mech_infantrys moved from Yugoslavia to Romania
3 artilleries moved from Bessarabia to Romania
1 armour moved from Albania to Bulgaria
3 fighters moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Bryansk to Western Ukraine
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Eastern Poland
3 infantry moved from Vyborg to Novgorod
2 armour moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Russians
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs -
Shoot, 3 japanese fighters accidentally got sent to the China fight. Is it possible to redo that battle?
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We could keep what was already rolled, ignoring hits from the planes.
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How about I lose 3 bombers and call it good.
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NVM. I actually moved the 3 fighters in question to Pearl Harbor. Forgot I did that earlier.
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I am deeply confused.