Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 artillery moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Hunan to Kwangsi 2 artilleries and 2 infantry moved from Kwangsi to 37 Sea Zone 2 artilleries, 2 infantry and 6 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to 36 Sea Zone 1 armour moved from Kwangsi to Kiangsi 1 destroyer moved from 37 Sea Zone to 132 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from JapaneseCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanTurn Complete - UK_Pacific
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RIght on!
I can’t remember if we cna fight again, but if so, I would love to continue.
If we’ve had equal tries on both sides, I think we might try a psuedo bid for Axis of some sort.
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ANd obviously, thank you for the excellent game!
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That was interesting. I am going to take a break for now. I am not sure if I like the balanced mod. It makes Russia into a juggernaut that rarely can get stopped.
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@Arthur:
That was interesting. I am going to take a break for now. I am not sure if I like the balanced mod. It makes Russia into a juggernaut that rarely can get stopped.
But you did sea lion!
Sea lion was steroids for Russia in vanilla, too and in BM Germany gets at least rewarded with another 5 per turn for that:D -
BM does a lot to make Sealion seem viable - I’ve gone for it myself several times. I’ve even seen the Axis win with it, I think, but overall it seems as much of a trap as it ever was.
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Sea Lion almost paid off. If I could have sunk the Allied fleet off of Gibraltar, it was game over. Without Sea Lion, it is still almost impossible for Germany to capture Moscow. The extra couple of troops a round makes a big difference. Normally the UK needs a large number of planes to prevent capture. Now just a few planes is more than enough to tip the balance.
Anyway, I need a break since this game requires so many hours of intricate moves to prepare for a couple game-deciding battles.





