@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from British Columbia to Western United States
1 armour, 2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 7 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 7 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 mech_infantrys moved from Southern France to 93 Sea Zone
1 artillery, 9 infantry, 2 mech_infantrys and 6 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 9 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 carrier and 2 destroyers moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 9 transports
Germans defend with 1 fighter; Italians defend with 2 fighters
Americans win with 1 fighter and 9 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter
Casualties for Italians: 2 aaGuns, 1 armour and 1 infantry
Casualties for Americans: 2 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
1 fighter moved from 95 Sea Zone to Algeria
1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Americans
1 artillery and 4 fighters placed in Western United States
2 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 cruisers, 3 destroyers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
6 artilleries, 1 fighter, 26 infantry and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 6 artilleries, 1 fighter, 26 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 6 artilleries, 1 fighter, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
1 mech_infantry moved from French Equatorial Africa to EgyptPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour -
It very nearly worked for you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4,6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,1,1,4,5,1,2,6,1,1,4,6,2,4,2,4,2,1,6,1,2,3,1,6,3,1,1,5,3,3,6,1,5,1,1,1
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
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Go ahead and roll any battles you want to do with Italy on the board here along with your German move. It wasn’t gonna affect my ANZAC move anyway.
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battle in Eastern Poland
Rolling 1d6:
(4)
Rolling 2d6:
(2, 4)
Rolling 1d6:
(2)Russian
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from AmericansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 armour
Russians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 armourNon Combat Move - Germans
4 submarines moved from 115 Sea Zone to 113 Sea Zone
3 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
16 armour and 11 mech_infantrys moved from Ukraine to Eastern Poland
3 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Poland
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Germans
4 armour and 3 mech_infantrys placed in Western Germany
4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to 113 Sea Zone
1 armour moved from Norway to Karelia
3 armour, 2 artilleries and 5 mech_infantrys moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 armour, 26 artilleries and 38 infantry moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Rostov to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
4 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
14 infantry moved from Amur to BuryatiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 fighter
Germans defend with 4 submarines and 1 transport
4 submarines owned by the Germans Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Poland
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Buryatia
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Buryatia
4 aaGuns moved from Bryansk to Belarus
2 fighters moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter moved from 113 Sea Zone to FinlandPlace Units - Russians
4 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 39 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
1 armour, 3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
3 armour moved from Kiangsu to Kweichow
4 armour, 2 artilleries and 5 mech_infantrys moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Philippines to Shan State
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 bomber moved from Philippines to Shan State
1 bomber moved from Caroline Islands to Shan State
1 bomber moved from Caroline Islands to Shan State
4 fighters and 1 tactical_bomber moved from Japan to Hunan
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 fighters, 6 infantry, 1 marine, 4 tactical_bombers and 5 transports moved from 54 Sea Zone to 42 Sea Zone
3 destroyers and 5 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Manchuria to Hunan
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Shan State
1 armour moved from Hopei to Hunan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to ChaharPlace Units - Japanese
4 fighters placed in Japan
5 infantry placed in Japan
1 artillery placed in Manchuria
2 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 1x factory_minor; Remaining resources: 90 PUs;
Americans buy 2 carriers, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 2 marines and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
9 fighters moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
9 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Morocco
1 mech_infantry moved from Algeria to MoroccoCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Marshall IslandsNon Combat Move - Americans
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 fighters placed in Western United States
2 carriers and 1 destroyer placed in 10 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
5 infantry moved from Suiyuyan to ChaharCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Syria to Persia
1 armour moved from Syria to Persia
1 artillery and 4 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
6 artilleries, 25 infantry and 1 mech_infantry moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 95 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
3 aaGuns moved from Burma to IndiaPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Syria to Iraq
1 infantry moved from Burma to India
2 aaGuns, 8 armour, 4 fighters, 2 infantry and 5 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,1,5
ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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Again, I skipped Italy for convenience and speed. Hope that’s OK.
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no problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 5 artilleries, 8 infantry, 1 marine and 6 mech_infantrys moved from Northern Italy to Southern Italy
4 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
4 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern Italy
Germans attack with 7 armour, 5 artilleries, 8 infantry, 1 marine and 9 mech_infantrys
Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
Germans win, taking Southern Italy from Americans with 7 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 4 artilleries, 8 infantry and 1 marine
Casualties for Americans: 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 aaGun moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland
EDIT: Germans undo move 3.
EDIT: 3 aaGuns, 16 armour, 5 artilleries, 19 infantry and 11 mech_infantrys moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun moved from Slovakia Hungary to Eastern Poland
EDIT: 1 infantry moved from Baltic States to Slovakia HungaryPlace Units - Germans
1 infantry placed in Germany
3 fighters placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 5 artilleries, 8 infantry, 1 marine and 6 mech_infantrys moved from Northern Italy to Southern Italy
4 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
4 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern Italy
Germans attack with 7 armour, 5 artilleries, 8 infantry, 1 marine and 9 mech_infantrys
Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
Germans win, taking Southern Italy from Americans with 7 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 4 artilleries, 8 infantry and 1 marine
Casualties for Americans: 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 aaGun moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland
EDIT: Germans undo move 3.
EDIT: 3 aaGuns, 16 armour, 5 artilleries, 19 infantry and 11 mech_infantrys moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun moved from Slovakia Hungary to Eastern Poland
EDIT: 1 infantry moved from Baltic States to Slovakia HungaryPlace Units - Germans
1 infantry placed in Germany
3 fighters placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode