@Daaras @crockett36 @Stucifer I forgot who is who for my team. Is it mine turn yet I’m honestly not sure yet. Has my game started yet or no?
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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Finally got Italy’s income under control!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Combat Move - French
Turn Complete - French
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You can generally skip over ANZAC and France unless there is something obvious that I need to do with those measly 2 units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Novgorod to 97 Sea Zone
10 bombers moved from Novgorod to Southern Italy
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
6 armour moved from Belarus to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 bomber moved from Alexandria to Southern Italy
1 infantry moved from Alexandria to TobrukPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Bryansk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Russia
2 infantry moved from Volgograd to Tambov
1 armour moved from Egypt to Iraq
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 14 infantry moved from Anhwe to KiangsiPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 bomber moved from Western Australia to 41 Sea Zone
2 armour, 4 artilleries and 6 mech_infantrys moved from Kwangtung to Kiangsi
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to Kiangsi
1 infantry moved from Kwangtung to KiangsiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Japanese attack with 3 artilleries and 1 infantry
ANZAC defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 marine
Japanese win, taking Queensland from ANZAC with 3 artilleries remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 aaGun
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 4 artilleries, 2 fighters, 7 infantry and 6 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 aaGuns and 14 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Japanese: 1 artillery, 7 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Kiangsi to Kwangtung
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 bomber moved from 41 Sea Zone to Borneo
2 bombers moved from Western Australia to Philippines
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Paulau Island
5 fighters and 1 tactical_bomber moved from Western Australia to 62 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 6 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 destroyers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to Midway
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
5 infantry moved from Chahar to Hopei
4 infantry moved from Hunan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Hunan
1 infantry placed in Anhwe
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 2 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 bomber moved from India to 20 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
EDIT: 1 infantry moved from Hunan to Kwangsi
EDIT: 4 infantry moved from Kweichow to Kwangsi
EDIT: British undo move 2.
EDIT: British undo move 1.
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 fighters moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 3 transports
British win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Union of South Africa to Egypt
1 mech_infantry moved from Hunan to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 aaGun and 1 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to India
1 bomber moved from 20 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
4 artilleries and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Burma
2 infantry moved from West India to India
1 mech_infantry moved from Burma to YunnanPlace Units - British
3 artilleries placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 bombers moved from Southern Italy to 92 Sea Zone
4 fighters moved from 97 Sea Zone to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 92 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 destroyer
Germans win with 11 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
11 bombers moved from 92 Sea Zone to Western Germany
12 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (8 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
Russians take Ukraine from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
12 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 armour moved from Iraq to CaucasusPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2
Russians collect 32 PUs (3 lost to blockades); end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Western Australia to Queensland
1 bomber moved from Borneo to French Indo China
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 tactical_bomber moved from Paulau Island to Kwangtung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 3 artilleries moved from Kiangsi to KwangsiCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from French Indo China to KwangtungPlace Units - Japanese
3 infantry placed in New South Wales
2 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Western Australia to Queensland
1 bomber moved from Borneo to French Indo China
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 tactical_bomber moved from Paulau Island to Kwangtung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 3 artilleries moved from Kiangsi to KwangsiCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantryNon Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from French Indo China to KwangtungPlace Units - Japanese
3 infantry placed in New South Wales
2 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 3 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
3 fighters moved from Tunisia to 92 Sea Zone
3 artilleries and 5 infantry moved from Morocco to Algeria
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
9 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
5 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Jehol
5 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs