16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - ANZAC

    Turn Complete - ANZAC

    triplea_38278_ANZ9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 bombers moved from Southern Italy to 92 Sea Zone
                4 fighters moved from 97 Sea Zone to Western Germany

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 11 bombers
                    Americans defend with 1 destroyer
                    Germans win with 11 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                11 bombers moved from 92 Sea Zone to Western Germany
                12 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 43 PUs (8 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_38278_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Ukraine
                      Russians take Ukraine from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Smolensk to Bryansk
                12 infantry moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 armour moved from Iraq to Caucasus

    Place Units - Russians
                10 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2
                Russians collect 32 PUs (3 lost to blockades); end with 33 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    triplea_38278_Rus10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsi to Shantung
                      Japanese take Kiangsu from Chinese
                      Japanese take Shantung from Chinese
                1 mech_infantry moved from Kiangsi to Kiangsu
                4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                3 infantry moved from Kwangtung to Kwangsi
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                1 infantry moved from New South Wales to Queensland
                3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Western Australia to Queensland
                1 bomber moved from Borneo to French Indo China
                2 bombers moved from Philippines to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to Kwangtung
                1 fighter moved from Paulau Island to Kwangtung
                1 tactical_bomber moved from Paulau Island to Kwangtung
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 3 artilleries moved from Kiangsi to Kwangsi

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
                    British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 artilleries and 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to Kwangtung
                2 fighters moved from Kwangsi to Kwangtung
                1 bomber moved from French Indo China to Kwangtung

    Place Units - Japanese
                3 infantry placed in New South Wales
                2 fighters and 1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_38278_Jap10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsi to Shantung
                      Japanese take Kiangsu from Chinese
                      Japanese take Shantung from Chinese
                1 mech_infantry moved from Kiangsi to Kiangsu
                4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                3 infantry moved from Kwangtung to Kwangsi
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                1 infantry moved from New South Wales to Queensland
                3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Western Australia to Queensland
                1 bomber moved from Borneo to French Indo China
                2 bombers moved from Philippines to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to Kwangtung
                1 fighter moved from Paulau Island to Kwangtung
                1 tactical_bomber moved from Paulau Island to Kwangtung
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 3 artilleries moved from Kiangsi to Kwangsi

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
                    British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 artilleries and 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to Kwangtung
                2 fighters moved from Kwangsi to Kwangtung
                1 bomber moved from French Indo China to Kwangtung

    Place Units - Japanese
                3 infantry placed in New South Wales
                2 fighters and 1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_38278_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 fighter moved from Gibraltar to Tunisia
                1 fighter moved from Gibraltar to Tunisia
                1 fighter moved from Gibraltar to Tunisia
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Tunisia
                    Americans attack with 1 armour, 3 fighters and 1 mech_infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    Americans win, taking Tunisia from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                3 fighters moved from Tunisia to 92 Sea Zone
                3 artilleries and 5 infantry moved from Morocco to Algeria
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                9 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_38278_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                5 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 infantry placed in Jehol
                5 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_38278_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 artilleries and 4 infantry moved from Yunnan to Kwangsi
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 fighter moved from India to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 3 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 airfield, 1 armour and 4 artilleries
                    British win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour and 4 artilleries
                Battle in French Indo China
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 factory_minor
                    British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Kwangsi to Anhwe
                2 artilleries moved from Burma to Yunnan
                1 aaGun moved from Shan State to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters moved from Union of South Africa to Egypt
                1 fighter moved from Egypt to Gibraltar

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 transport placed in 81 Sea Zone
                1 submarine placed in 81 Sea Zone
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,3,4
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    triplea_38278_UK_10.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Southern Italy to 97 Sea Zone
                10 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
                2 armour moved from Tobruk to Tunisia
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                4 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports

    triplea_38278_Ita10.tsvg

  • '15

    Naturally you’re gonna want to scramble, so I set that up.

    I got two hits with the subs, and assigned them to the destroyers (you still have more, so that was a no-brainer).

    Now i got 3 more hits with the rest.  Where would you like them?


  • sub, DD, tip a carrier

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Southern Italy to 97 Sea Zone
                10 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
                2 armour moved from Tobruk to Tunisia
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                4 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 transports remaining. Battle score for attacker is -114
                    Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    Casualties for Americans: 3 destroyers and 1 submarine
                Battle in Tunisia
                    Italians attack with 2 armour
                    Americans defend with 1 armour
                    Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Algeria
                    Italians attack with 2 artilleries and 10 infantry
                    Americans defend with 3 artilleries and 5 infantry
                    Italians win, taking Algeria from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 3 artilleries and 5 infantry
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the British and 3 fighters owned by the Americans forced to land in Gibraltar

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns, 7 artilleries and 18 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_38278_Ita10.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 bombers and 4 fighters moved from Western Germany to 92 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 11 bombers and 4 fighters
                    British defend with 2 fighters; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports

    triplea_38278_Ger11.tsvg

  • '15

    Got ten hits in round 1.  Which is good, because I desperately needed that.

    Where do you want them?  Oh, and I scrambled the USA planes - we can change that later with an edit if you’d like.


  • Max defense.

  • '15

    Oh shoot.  I just realized that in my despair over your amazing defense vs Italy and my poor showing on offense, I clicked through casualties in round 2 of that battle without looking and apparently damaged another carrier.

    How would you like to proceed?  It was my mistake, so I’ll accept whatever remedy you find acceptable.


  • keep with your awesome G1 roll and do the additional rolls on the forum.

  • '15

    Thanks!  That’s very kind of you.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    triplea_38278_Ger11.tsvg

  • '15

    OK, your defense in round 1.

    DiceRolls: 4@2 1@3 7@4; Total Hits: 74@2: (1, 6, 4, 3)1@3: (2)7@4: (6, 4, 3, 3, 2, 6, 3)

Suggested Topics

  • 37
  • 17
  • 44
  • 311
  • 78
  • 106
  • 368
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.8k

Users

40.4k

Topics

1.8m

Posts