@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 bombers moved from Southern Italy to 92 Sea Zone
4 fighters moved from 97 Sea Zone to Western Germany
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 92 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 destroyer
Germans win with 11 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
11 bombers moved from 92 Sea Zone to Western Germany
12 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (8 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
Russians take Ukraine from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
12 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 armour moved from Iraq to Caucasus
Place Units - Russians
10 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2
Russians collect 32 PUs (3 lost to blockades); end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Western Australia to Queensland
1 bomber moved from Borneo to French Indo China
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 tactical_bomber moved from Paulau Island to Kwangtung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 3 artilleries moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from French Indo China to Kwangtung
Place Units - Japanese
3 infantry placed in New South Wales
2 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kiangsi to Shantung
Japanese take Kiangsu from Chinese
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Western Australia to Queensland
1 bomber moved from Borneo to French Indo China
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 tactical_bomber moved from Paulau Island to Kwangtung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 3 artilleries moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Chinese defend with 1 airfield and 6 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from French Indo China to Kwangtung
Place Units - Japanese
3 infantry placed in New South Wales
2 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 3 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
3 fighters moved from Tunisia to 92 Sea Zone
3 artilleries and 5 infantry moved from Morocco to Algeria
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
9 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
5 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
5 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
1 artillery moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 4 infantry moved from Yunnan to Kwangsi
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from India to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 armour and 4 artilleries
British win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 4 artilleries
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Kwangsi to Anhwe
2 artilleries moved from Burma to Yunnan
1 aaGun moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Gibraltar
Place Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 submarine placed in 81 Sea Zone
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,3,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
10 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
2 armour moved from Tobruk to Tunisia
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports
Naturally you’re gonna want to scramble, so I set that up.
I got two hits with the subs, and assigned them to the destroyers (you still have more, so that was a no-brainer).
Now i got 3 more hits with the rest. Where would you like them?
sub, DD, tip a carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Southern Italy to 97 Sea Zone
10 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
2 armour moved from Tobruk to Tunisia
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
4 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 transports remaining. Battle score for attacker is -114
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Casualties for Americans: 3 destroyers and 1 submarine
Battle in Tunisia
Italians attack with 2 armour
Americans defend with 1 armour
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour
Battle in Algeria
Italians attack with 2 artilleries and 10 infantry
Americans defend with 3 artilleries and 5 infantry
Italians win, taking Algeria from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 3 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British and 3 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 7 artilleries and 18 infantry moved from Tobruk to Libya
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 bombers and 4 fighters moved from Western Germany to 92 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 11 bombers and 4 fighters
British defend with 2 fighters; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Got ten hits in round 1. Which is good, because I desperately needed that.
Where do you want them? Oh, and I scrambled the USA planes - we can change that later with an edit if you’d like.
Max defense.
Oh shoot. I just realized that in my despair over your amazing defense vs Italy and my poor showing on offense, I clicked through casualties in round 2 of that battle without looking and apparently damaged another carrier.
How would you like to proceed? It was my mistake, so I’ll accept whatever remedy you find acceptable.
keep with your awesome G1 roll and do the additional rolls on the forum.
Thanks! That’s very kind of you.