16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 artilleries and 4 infantry moved from Yunnan to Kwangsi
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 fighter moved from India to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 3 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 airfield, 1 armour and 4 artilleries
                    British win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour and 4 artilleries
                Battle in French Indo China
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 factory_minor
                    British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Kwangsi to Anhwe
                2 artilleries moved from Burma to Yunnan
                1 aaGun moved from Shan State to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters moved from Union of South Africa to Egypt
                1 fighter moved from Egypt to Gibraltar

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 transport placed in 81 Sea Zone
                1 submarine placed in 81 Sea Zone
                2 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,3,4
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    triplea_38278_UK_10.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Southern Italy to 97 Sea Zone
                10 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
                2 armour moved from Tobruk to Tunisia
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                4 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports

    triplea_38278_Ita10.tsvg

  • '15

    Naturally you’re gonna want to scramble, so I set that up.

    I got two hits with the subs, and assigned them to the destroyers (you still have more, so that was a no-brainer).

    Now i got 3 more hits with the rest.  Where would you like them?


  • sub, DD, tip a carrier

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Southern Italy to 97 Sea Zone
                10 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 10 infantry and 6 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 10 infantry moved from 94 Sea Zone to Algeria
                2 armour moved from Tobruk to Tunisia
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                4 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 4 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 transports remaining. Battle score for attacker is -114
                    Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    Casualties for Americans: 3 destroyers and 1 submarine
                Battle in Tunisia
                    Italians attack with 2 armour
                    Americans defend with 1 armour
                    Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Algeria
                    Italians attack with 2 artilleries and 10 infantry
                    Americans defend with 3 artilleries and 5 infantry
                    Italians win, taking Algeria from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 3 artilleries and 5 infantry
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the British and 3 fighters owned by the Americans forced to land in Gibraltar

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns, 7 artilleries and 18 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_38278_Ita10.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 bombers and 4 fighters moved from Western Germany to 92 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 11 bombers and 4 fighters
                    British defend with 2 fighters; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports

    triplea_38278_Ger11.tsvg

  • '15

    Got ten hits in round 1.  Which is good, because I desperately needed that.

    Where do you want them?  Oh, and I scrambled the USA planes - we can change that later with an edit if you’d like.


  • Max defense.

  • '15

    Oh shoot.  I just realized that in my despair over your amazing defense vs Italy and my poor showing on offense, I clicked through casualties in round 2 of that battle without looking and apparently damaged another carrier.

    How would you like to proceed?  It was my mistake, so I’ll accept whatever remedy you find acceptable.


  • keep with your awesome G1 roll and do the additional rolls on the forum.

  • '15

    Thanks!  That’s very kind of you.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    triplea_38278_Ger11.tsvg

  • '15

    OK, your defense in round 1.

    DiceRolls: 4@2 1@3 7@4; Total Hits: 74@2: (1, 6, 4, 3)1@3: (2)7@4: (6, 4, 3, 3, 2, 6, 3)

  • '15

    That leaves me with 8 bombers vs your 4 fighters.

    DiceRolls: 8@4; Total Hits: 58@4: (5, 3, 1, 2, 5, 5, 1, 4)

    DiceRolls: 4@4; Total Hits: 34@4: (4, 5, 4, 4)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 6 bombers and 4 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from 92 Sea Zone: 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
                EDIT: Turning off Edit Mode
                5 bombers moved from Western Germany to Southern Italy
                1 infantry moved from Tobruk to Libya
                1 armour and 9 mech_infantrys moved from Western Germany to Poland
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 infantry placed in Western Germany
                3 artilleries placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_38278_Ger11.tsvg

  • '15

    If I’m doing my math right, that gives me a score of 47 on that fight.  I’m probably still doomed, but I’m hoping the worm will turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 armour, 32 artilleries, 32 infantry and 1 mech_infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                8 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Caucasus to Bryansk

    Place Units - Russians
                2 armour and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_38278_Rus11.tsvg


  • Finally could move to Belarus now that Germany has fewer planes.  That usually means victory for the Allies, but we shall see how things proceed.

  • '15

    Yea, I’m gonna concede at this point.  There’s just no path to victory now, even assuming dice heavily in my favor.

    Nicely done!

    Apparently whoever has been playing the Allies has won every time in our matchups so far.  Want to continue our series?


  • I am getting my butt kicked by JDOW playing allies.  Japan is struggling and I can’t contain China while holding onto the Money Islands.  I need to come up with a new idea of winning for the Axis.

    Sure, lets start a new game.  I will be gone for a week starting on Friday so we might only get through a few turns before taking a break.

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