@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
Lose the AC.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from India to Kwangsi
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 4 fighters
Japanese defend with 1 airfield and 2 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is -30
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 1 fighter
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Western Australia
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
8 mech_infantrys moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Belarus to Novgorod
1 fighter moved from Western Germany to Novgorod
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 armour moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 artilleries and 5 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 13 infantry moved from Manchuria to Jehol
4 infantry moved from Manchuria to Amur
Place Units - Russians
2 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,6,2
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Very interesting game! I’m heading to bed before this next move - I’ll need to be at 100%.
Yeah, it will be interesting once Japan takes Australia. See if the Allies still can pressure Germany and contain Japan for a while longer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
2 carriers moved from 42 Sea Zone to 56 Sea Zone
4 fighters moved from 42 Sea Zone to Western Australia
1 tactical_bomber moved from 44 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Western Australia
1 fighter moved from Paulau Island to 56 Sea Zone
1 tactical_bomber moved from Paulau Island to 56 Sea Zone
3 bombers moved from Paulau Island to Western Australia
1 fighter moved from Kwangsi to Western Australia
2 transports moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 2 transports
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Egypt
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Egypt to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
1 fighter placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Central United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Changing PUs for Americans from 0 to 2
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Territory: 1 marine
EDIT: Adding units owned by Americans to Queensland: 1 marine
EDIT: Turning off Edit Mode
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 7 artilleries and 8 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Yunnan
British attack with 1 armour, 7 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 7 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 bomber moved from Egypt to India
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
2 aaGuns and 6 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 96 Sea Zone to 95 Sea Zone
3 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 infantry
Russians defend with 3 aaGuns, 1 armour, 29 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians win with 2 aaGuns, 1 armour, 29 artilleries, 4 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Tobruk to Alexandria
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Darn, goofed on BattleCalc again… sigh.
Did you want to lose the AA or an Inf?
And hey, I completely forgot that I hadn’t built a harbor for Japan earlier. I was all set to invade India and … wait, what?
Darn! On to Plan B…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 66 Sea Zone
Place Units - ANZAC
1 aaGun, 1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Yeah, I noticed that… it was funny!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Dangers of playing too many games at once, I think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern France to Egypt
8 armour, 11 artilleries, 2 fighters, 36 infantry and 19 mech_infantrys moved from Belarus to Bryansk
3 armour and 2 fighters moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Belarus
8 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Western Ukraine from Russians
10 bombers moved from Western Germany to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Bryansk
Germans attack with 12 armour, 11 artilleries, 10 bombers, 4 fighters, 36 infantry and 29 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 29 artilleries, 4 fighters, 50 infantry, 3 mech_infantrys and 1 tactical_bomber
6 armour owned by the Germans retreated to Belarus
Russians win with 1 armour, 28 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -143
Casualties for Germans: 6 armour, 11 artilleries, 2 fighters, 36 infantry and 29 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 artillery, 50 infantry and 3 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Belarus to Novgorod
10 bombers and 2 fighters moved from Bryansk to Novgorod
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Novgorod
1 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
1 bomber moved from Egypt to Alexandria
1 infantry moved from Tobruk to Alexandria
Place Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs