Bids:
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 armour
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport
Scrambles?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Germans buy 8 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 2 mech_infantrys moved from Tambov to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
8 artilleries and 22 infantry moved from Tambov to Volgograd
6 bombers moved from Tambov to Caucasus
1 bomber moved from Yunnan to Kazakhstan
Combat - Germans
Battle in Volgograd
Germans attack with 8 artilleries and 22 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 8 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 6 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 6 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Russia to Urals
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Yunnan to Russia
9 armour moved from Tambov to Caucasus
3 armour moved from Tambov to Caucasus
20 mech_infantrys moved from Tambov to Caucasus
2 aaGuns moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 artilleries moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
6 bombers moved from Caucasus to Southern Italy
2 fighters and 4 tactical_bombers moved from Tambov to Rostov
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
1 factory_minor placed in Yugoslavia
3 armour placed in Ukraine
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 bombers moved from Yunnan to Sikang
3 bombers moved from Yunnan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from India to West India
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sikang
Japanese attack with 3 bombers
Chinese defend with 1 fighter; Russians defend with 1 aaGun
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter
Casualties for Russians: 1 aaGun
Casualties for Japanese: 2 bombers
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 aaGun moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
3 armour and 3 artilleries moved from Yunnan to Kwangsi
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from India to Burma
2 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Malaya to French Indo China
5 infantry moved from French Indo China to Kwangsi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
2 battleships and 1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 bomber moved from Sikang to French Indo China
3 bombers moved from Suiyuyan to Manchuria
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
4 submarines placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to Algeria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 artillery
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to Midway
6 fighters moved from Eastern United States to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
3 fighters moved from 98 Sea Zone to Iraq
2 tactical_bombers moved from 98 Sea Zone to Iraq
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Persia to Iraq
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Samara to Kazakhstan
1 bomber moved from Russia to Kazakhstan
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Southern Italy
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
3 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Italians collect 18 PUs (3 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 destroyer moved from 52 Sea Zone to 62 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
sorry for not posting the turn, misclick
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Combat Move - Russians
1 fighter moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
17 artilleries and 26 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
4 fighters moved from Shensi to Hopei
2 armour moved from Shensi to Yunnan
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Russians win, taking Kweichow from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Hopei
Russians attack with 4 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Hopei from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 105 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
Russians attack with 2 armour, 17 artilleries and 26 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Yunnan from Japanese with 2 armour, 17 artilleries and 26 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Szechwan
3 aaGuns moved from Shensi to Szechwan
1 aaGun moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
4 fighters moved from Hopei to Szechwan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Kwangtung
5 artilleries moved from Kwangsi to Kwangtung
3 armour moved from Kwangsi to Kwangtung
9 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to Japan
3 bombers moved from Manchuria to Japan
1 artillery moved from West India to India
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Kwangsi to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 fighters moved from French Indo China to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
10 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
one sec, maybe a nc edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Kwangtung
5 artilleries moved from Kwangsi to Kwangtung
3 armour moved from Kwangsi to Kwangtung
9 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to Japan
3 bombers moved from Manchuria to Japan
1 artillery moved from West India to India
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Kwangsi to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 fighters moved from French Indo China to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
10 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 2 bombers
EDIT: Removing units owned by Japanese from Japan: 2 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Battle in Marshall Islands
Battle in Iwo Jima
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter and 3 tactical_bombers moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Chinese undo move 1.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Iraq to Persia
3 fighters and 2 tactical_bombers moved from Iraq to Persia
1 transport moved from 106 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Persia
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour
British win, taking Persia from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Persia to Egypt
1 tactical_bomber moved from Persia to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 cruisers moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from Southern Italy to Tobruk
1 mech_infantry moved from Rostov to Northwest Persia
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 infantry
Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Northwest Persia
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Tobruk to Southern Italy
1 aaGun moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs