Please use J-4 with revised NCM:
16L G40 oysteilo (Axis) vs Giallo (Allies) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Sikang
2 bombers moved from Caucasus to Sikang
2 mech_infantrys moved from Caucasus to Persia
4 tactical_bombers moved from Caucasus to Persia
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Timguska to Yakut S.S.R.Combat - Germans
Battle in Persia
Germans attack with 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Persia from British with 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Sikang to Northwest Persia
4 tactical_bombers moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
6 armour and 7 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
1 fighter moved from France to Southern Italy
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Timguska to Tsinghai
3 armour and 2 infantry moved from Novosibirsk to Tsinghai
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 aaGun, 16 armour, 12 artilleries, 24 infantry and 20 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to KazakhstanPlace Units - Germans
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Szechwan to Shan State
2 armour, 17 artilleries and 21 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 fighter moved from Szechwan to Chahar
1 fighter moved from Szechwan to Anhwe
1 fighter moved from Szechwan to Hunan
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Szechwan to KwangsiCombat - Russians
Battle in Hunan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Chahar from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Russians attack with 2 armour, 17 artilleries and 21 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Burma from Japanese with 2 armour, 17 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in French Indo China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Chahar to Hopei
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
3 aaGuns moved from Szechwan to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 105 Sea Zone to 91 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Kwangsi
1 bomber moved from Caroline Islands to Chahar
1 bomber moved from Caroline Islands to Chahar
5 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 5 artilleries and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
retreated to French Indo China
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Chahar to Jehol
1 bomber moved from Anhwe to Kwangtung
1 artillery and 5 infantry moved from Manchuria to Jehol
1 bomber moved from French Indo China to Kwangtung
3 artilleries moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 32 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
3 submarines placed in 37 Sea Zone
3 destroyers placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,6,3,1,4,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline IslandsNon Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 4 artilleries, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 5 infantry, 6 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Egypt to Tobruk
4 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Gibraltar to United Kingdom
1 artillery and 2 infantry moved from Iraq to PersiaCombat - British
Battle in Tobruk
British attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 artillery and 2 infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in West India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
4 fighters and 1 tactical_bomber moved from Tobruk to Egypt
3 aaGuns, 9 armour, 7 artilleries, 15 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Southern Italy to Persia
2 armour moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 factory_minor; French defend with 2 infantry; ANZAC defend with 1 infantry
Italians win, taking Iraq from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 3 transports moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from Northwest Persia to IraqPlace Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to QueenslandNon Combat Move - ANZAC
2 aaGuns, 3 artilleries and 13 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 bombers, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
4 bombers moved from Southern Italy to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Yakut S.S.R. to Sakha
Germans take Sakha from Russians
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Northwest Persia to Suiyuyan
1 bomber moved from Northwest Persia to Shensi
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from FrenchCombat - Germans
Battle in Suiyuyan
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 2 submarines
British defend with 1 destroyer
Germans win with 4 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 bomber moved from Suiyuyan to Kansu
1 armour moved from Kazakhstan to Kansu
2 mech_infantrys moved from Kazakhstan to Kansu
2 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 mech_infantrys moved from Western Ukraine to Tambov
1 aaGun moved from Kazakhstan to Sikang
1 bomber moved from Shensi to Kazakhstan
1 mech_infantry moved from Caucasus to Tsinghai
1 aaGun, 17 armour, 12 artilleries, 24 infantry, 23 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Iraq
7 armour moved from Caucasus to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 carrier moved from 96 Sea Zone to 95 Sea Zone
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 bombers moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to FrancePlace Units - Germans
1 artillery, 4 bombers and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 armour, 17 artilleries and 20 infantry moved from Burma to India
1 infantry moved from French Indo China to Siam
Russians take Siam from Japanese
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Hopei to Shan State
4 fighters moved from Yunnan to India
1 submarine moved from 91 Sea Zone to 101 Sea ZoneCombat - Russians
Battle in Shan State
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Russians attack with 2 armour, 17 artilleries, 4 fighters and 20 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Russians win, taking India from Japanese, taking Burma from Russians with 2 armour, 17 artilleries, 4 fighters and 15 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 artilleries and 6 infantryNon Combat Move - Russians
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 aaGuns moved from Yunnan to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 79 Sea Zone
2 fighters moved from India to BurmaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Russians
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Jehol to Hunan
2 bombers moved from Kwangtung to Siam
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 battleships moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siam from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
3 carriers and 5 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to Malaya
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Hunan to Malaya
2 fighters and 2 tactical_bombers moved from Kwangtung to Malaya
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Kwangtung to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Eastern United States to GibraltarCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
1 armour, 4 artilleries, 1 battleship, 4 carriers, 2 destroyers, 5 infantry, 3 submarines and 5 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from Queensland to Caroline Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries, 3 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
3 artilleries, 4 fighters and 3 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 76 Sea Zone to Egypt
8 armour, 7 artilleries, 15 infantry and 8 mech_infantrys moved from Trans-Jordan to EgyptNon Combat Move - British
3 aaGuns moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from 76 Sea Zone to Italian SomalilandPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 2 artilleries moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
6 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Italians win, taking Gibraltar from British with 1 armour and 2 fighters remaining. Battle score for attacker is 31
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 fighters and 2 infantryNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Caucasus to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 armour, 3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs -
I did not ask for scramble at gibraltar as I think this is your best defense. We can reroll if you feel differently
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Shensi to Hopei
Germans take Hopei from Chinese
1 infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from RussiansCombat - Germans
Battle in Central America
Battle in Morocco
Battle in West Indies
Battle in Brazil
Battle in AlgeriaNon Combat Move - Germans
1 aaGun, 10 armour, 12 artilleries and 24 infantry moved from Iraq to Trans-Jordan
4 tactical_bombers moved from Iraq to Trans-Jordan
14 armour and 18 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from France to Trans-Jordan
1 mech_infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Shensi to Anhwe
1 armour moved from Shensi to Hunan
1 armour moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Tambov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 bombers moved from France to Southern Italy
4 bombers moved from Western Germany to Southern Italy
1 bomber moved from Kazakhstan to Southern Italy
1 aaGun moved from France to Western Germany
3 infantry moved from France to Western Germany
8 bombers moved from Southern Italy to Western Germany
1 bomber moved from Southern France to Southern Italy
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
10 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Germans
8 bombers placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 86 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs





