• Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you for the write up, Whackamatt.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I would like to play a waw game also. :-)

  • 23 21 20 19 17 16 15 13

    do you want to set up two team games?

  • 20 18 17 15

    I think team setup is dependent on how many people are in. SO FAR I have:

    IN
    AeV
    Whackamatt
    Captain Walker
    Wittman
    PP
    Entek
    Dawg

    OUT this round
    Balladeer

    UNKNOWN
    DizzKnee
    Degrasse

    I’ve emailed the unknowns. Once they say yay or nay, we can roll for first pick, etc.

    The Entendre have 3 more powers than the Centrals, so a few of us will have more than one. The minor powers IMO are Italy, Serbia, Arabia, and the Communists on the Central side.

    I suggest a snaking option. First person picks one, on down the line. Then the last person to pick gets the option of taking a second power if they want. The minor powers are typically picked last most games anyway.

    That seems to be the simplest. Other alternatives include natural strategic pairings, like France & Italy are one, and Britain gets Arabia due to their Indian forces.

    Or, thirdly, we could go with flow of the game turns, and any back-to-back Allied powers are together, like Britain & Russia, France & Serbia, Italy & Arabia.  There would be less down-time between the rounds, similar to someone being all three minor powers in WAW.

    I’m okay with whatever, and like dawg’s suggestion of a WAW game too.  But one setup at a time. :-D

  • 21 19 18 17 16

    I’m game as long as it is 1.9, trying to get the Napoleon 1.8 game in the other thread  to work with 1.9 and having troubles.  :(

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I can’t play two games, sorry Dawgoneit. Would rather play a new one, which I why I suggested Domination.

  • 20 18 17 15

    We’ll wait to hear from Dizz and then we can roll for teams.

    IN
    AeV
    Whackamatt
    Captain Walker
    Wittman
    PP
    Entek
    Dawg
    Degrasse

    OUT this round
    Balladeer

    UNKNOWN
    DizzKnee

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Dizz must be too busy. He has not been on fro two weeks. I would start it with the 8 of us.

  • 20 16 15 14

    Hi guys,

    Ugh, what a long strange trip it’s been.  I’m sorry to have been absent for so long – let’s just say it hasn’t been for pleasure.  I should be back to normal by hopefully this weekend.

    Because I will be playing catch-up for a while (and I don’t want to hold anyone up), I will take a pass on this game, but I would love to join in on the next one!

    Thanks for the invite.  :)

  • 20 18 17 15

    I will start a new thread entitled

    TEAM GAME - 1914 No Man’s Land

    We have 8 people and 11 playable powers. 4 Central, 7 Entendre.

    To keep it simple, I recommend:

    1  roll a 1d100  Xaaa 1@100X    <–-- this is how to roll a 100 sided die. Replace the X with colons.
    2  Rank everyone, highest number picks first.
    3  Person that picks last gets the first choice to play a second power. You can choose to stick with only one.

    I think in the above way everyone gets to pick, and determine how many/what powers they play. I don’t want to prescribe if you play X you must also play Y, etc.

    So move on to the new thread and roll your die for selection order.

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