@dawgoneit remember to do France!
Have a good day all.
World at War game 3
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Bloody Hell! The AA missed, then I could only get two hits in two rounds. The Frogs could not miss, however.
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TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - French
1 EarlyFighter and 1 Fighter moved from sz16 to Vyborg
1 Carrier moved from sz16 to sz15
2 ArmoredCars and 1 Infantry moved from Morocco to C.Alger
1 Elite and 1 Tank moved from E.Lybia to Lybia
1 Elite moved from N.Sudan to E.Lybia
1 Artillery, 1 Elite and 1 Infantry moved from French Africa to N.SudanPurchase Units - French
French buy 1 Elite, 5 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Vyborg
French attack with 1 EarlyFighter and 1 Fighter
Finns defend with 1 Infantry
French win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Lybia
French attack with 1 Elite and 1 Tank
Germans defend with 1 Infantry
French win, taking Lybia from Italians with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in C.Alger
French attack with 2 ArmoredCars and 1 Infantry
Italians defend with 1 ArmoredCar
French win, taking C.Alger from Italians with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Italians: 1 ArmoredCar
Casualties for French: 1 InfantryNon Combat Move - French
1 EarlyFighter and 1 Fighter moved from Vyborg to C.SwedenPlace Units - French
2 Tanks placed in Syria
1 Elite, 2 Infantry and 1 Tank placed in Morocco
3 Infantry placed in French AfricaTurn Complete - French
French collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - Yamamoto
1 unit repaired.
1 L.Fighter moved from sz74 to S.Guinea
2 Infantry moved from Moresby to S.Guinea
1 Artillery and 1 Infantry moved from Moresby to New Guinea
1 Destroyer moved from sz100 to sz90
2 Fighters and 4 L.Fighters moved from sz100 to sz90
1 Artillery moved from Moresby to sz74
1 Infantry moved from Moresby to sz74
1 Artillery, 1 B.Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 5 Transports moved from sz74 to sz73
1 Artillery and 1 Infantry moved from sz73 to NayumoPurchase Units - Yamamoto
Yamamoto buy 1 Fighter, 10 Infantry, 1 S.Sub and 4 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Nayumo
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto win, taking Nayumo from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in sz90
Yamamoto attack with 1 Destroyer, 2 Fighters and 4 L.Fighters
Americans defend with 1 Submarine
Yamamoto win with 2 Fighters and 4 L.Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in S.Guinea
Yamamoto attack with 2 Infantry and 1 L.Fighter
Anzac defend with 1 Infantry
Yamamoto win, taking S.Guinea from Anzac with 2 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in New Guinea
Yamamoto attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto win, taking New Guinea from Anzac with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
1 L.Fighter moved from S.Guinea to sz73
1 T.Boat moved from sz109 to sz72
1 Infantry moved from Darwin to sz72
1 T.Boat moved from sz109 to sz111
1 S.Sub and 1 Submarine moved from sz111 to sz100
3 Infantry moved from Mindanao to Davao
2 Fighters and 4 L.Fighters moved from sz90 to sz100
1 Infantry moved from sz72 to BaliPlace Units - Yamamoto
3 Infantry placed in Moresby
6 Infantry placed in Hong Kong
1 Fighter, 1 S.Sub and 4 Submarines placed in sz100
1 Infantry placed in Tokio
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from sz100: 1 S.Sub
EDIT: Adding units owned by Yamamoto to sz100: 1 Destroyer
EDIT: Adding units owned by Yamamoto to Tokio: 1 Infantry
EDIT: Turning off Edit ModeTurn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs total -
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - Yamamoto
1 unit repaired.
1 L.Fighter moved from sz74 to S.Guinea
2 Infantry moved from Moresby to S.Guinea
1 Artillery and 1 Infantry moved from Moresby to New Guinea
1 Destroyer moved from sz100 to sz90
2 Fighters and 4 L.Fighters moved from sz100 to sz90
1 Artillery moved from Moresby to sz74
1 Infantry moved from Moresby to sz74
1 Artillery, 1 B.Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 5 Transports moved from sz74 to sz73
1 Artillery and 1 Infantry moved from sz73 to NayumoPurchase Units - Yamamoto
Yamamoto buy 1 Fighter, 10 Infantry, 1 S.Sub and 4 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Nayumo
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto win, taking Nayumo from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in sz90
Yamamoto attack with 1 Destroyer, 2 Fighters and 4 L.Fighters
Americans defend with 1 Submarine
Yamamoto win with 2 Fighters and 4 L.Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in S.Guinea
Yamamoto attack with 2 Infantry and 1 L.Fighter
Anzac defend with 1 Infantry
Yamamoto win, taking S.Guinea from Anzac with 2 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in New Guinea
Yamamoto attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto win, taking New Guinea from Anzac with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
1 L.Fighter moved from S.Guinea to sz73
1 T.Boat moved from sz109 to sz72
1 Infantry moved from Darwin to sz72
1 T.Boat moved from sz109 to sz111
1 S.Sub and 1 Submarine moved from sz111 to sz100
3 Infantry moved from Mindanao to Davao
2 Fighters and 4 L.Fighters moved from sz90 to sz100
1 Infantry moved from sz72 to BaliPlace Units - Yamamoto
3 Infantry placed in Moresby
6 Infantry placed in Hong Kong
1 Fighter, 1 S.Sub and 4 Submarines placed in sz100
1 Infantry placed in Tokio
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from sz100: 1 S.Sub
EDIT: Adding units owned by Yamamoto to sz100: 1 Destroyer
EDIT: Adding units owned by Yamamoto to Tokio: 1 Infantry
EDIT: Turning off Edit ModeTurn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs total -
Cheekily edited a change of Yam purchases there when I realised I had no DD off Tokyo! :roll:
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TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - Chinese
1 Tank moved from Sian to Hanan
1 Infantry moved from N.French.I to Hanan
2 Tanks moved from Szechwan to Nanking
1 Bomber and 1 Fighter moved from Szechwan to Hanan
1 Bomber and 1 Fighter moved from Szechwan to Nanking
3 Infantry moved from Szechwan to Shansi
2 Infantry moved from Lhanzou to Peking
2 Fighters moved from Szechwan to Shansi
1 Bomber moved from Xining to Peking
1 Bomber moved from Szechwan to ShansiPurchase Units - Chinese
Chinese buy 1 Factory and 10 Infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Nanking
Chinese attack with 1 Bomber, 1 Fighter and 2 Tanks
Hisaichi defend with 1 Bunker
Chinese win, taking Nanking from Hisaichi with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Bunker
Casualties for Chinese: 1 Tank
Battle in Peking
Chinese attack with 1 Bomber and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking Peking from Hisaichi with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hanan
Chinese attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 Bunker
Chinese win, taking Hanan from Yamamoto with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Bunker
Casualties for Chinese: 1 Infantry
Battle in Shansi
Chinese attack with 1 Bomber, 2 Fighters and 3 Infantry
Hisaichi defend with 1 Artillery and 3 Infantry
Chinese win, taking Shansi from Hisaichi with 1 Bomber, 2 Fighters and 3 Infantry remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 3 InfantryNon Combat Move - Chinese
2 Fighters moved from Shansi to Sian
1 Bomber moved from Shansi to Sian
1 Bomber moved from Nanking to Sian
1 Fighter moved from Nanking to Sian
1 Bomber moved from Peking to Sian
1 Bomber and 1 Fighter moved from Hanan to Sian
3 Infantry moved from Fugong to Sian
3 Infantry moved from Gansu to Lhanzou
2 Infantry moved from Kansu to Fugong
1 Infantry moved from Kansu to Szechwan
1 Infantry moved from Gansu to Szechwan
1 Infantry moved from Kansu to Fugong
1 Tank moved from S.W.M to Szechwan
1 Infantry moved from S.W.M to Gansu
2 Infantry moved from Nancheng to Gansu
4 Infantry moved from Nancheng to Kansu
1 Tank moved from Xining to Gansu
1 Tank moved from Xining to Kansu
3 Infantry moved from Xining to Nancheng
2 Infantry moved from Quyan to S.W.M
4 Infantry moved from Urumal to QuyanPlace Units - Chinese
1 Factory placed in Sian
6 Infantry placed in Xining
4 Infantry placed in UrumalTurn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs total -
Nice Shansi attack, dawg!
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We the Axis concede.
Good game Allies!Up for another one?
Any? -
Good game.
I’m willing to play again…let’s see who’s onboard.
Does everybody want to roll and choose sides like we did in this game? -
I think I that is best. I am sure PP is up for another.
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Yes please. Thanks witt.
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I’m game!
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I am on Board.
This time 1.9 Version please :-D :-D
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yes…I guess there are some minor changes to the map.
Everyone will have to have the newest version of Triple A installed. I like the new version…the combat phase goes a lot faster.
thanks for bringing that up.there is also a WW1 version of this game…if anyone would like to try that let me know. It’s called Domination 1914: No Man’s Land.
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Could we 8 play that, instead? I love change!
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Wayne and I have been playing a game but, unless there is more interest, we should stay in WW2 for a team game.
If everyone is willing to learn a new game, then we can try it…the game is heavily dependent on tech. if anybody would like to go 1v1 I’m willing to play. -
Good game, I’m out for the next one, but maybe some other time. This one was good fun (although I kept you all waiting for a bit).
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Happy to play whatever you all prefer - WW1, WW2 or whatever.
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Let’s see what Whack, Aequitas, Entek and Dawgoneit say.
How many players does WW1 need? I will try and look at it later but might not be able to do so, before work. -
@Private:
Happy to play whatever you all prefer - WW1, WW2 or whatever.
Me, too.
Almost :-D





