TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Oysteilo (Allies) BM G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from Western Germany to 124 Sea Zone
7 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United KingdomCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 2 artilleries, 10 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 7 armour, 2 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 124 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from 124 Sea Zone to Western Germany
1 aaGun, 3 artilleries and 13 infantry moved from Romania to Eastern Poland
3 armour moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 112 Sea Zone
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Russia to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Volgograd to Tambov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to BuryatiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to India
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 armour moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 battleship and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from Caroline Islands to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to India
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 armour moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 battleship and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from Caroline Islands to PhilippinesCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Guam
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 marine and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Battle in Celebes
Battle in Java
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking Java from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to French Indo China
3 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from India to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to 35 Sea ZonePlace Units - Japanese
2 fighters and 1 infantry placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 83 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 83 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
3 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from 83 Sea Zone to French Equatorial AfricaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kansu to Tsinghai
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from Egypt to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in French Madagascar
Battle in Iraq
British attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 116 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Eastern Persia to India
3 infantry moved from Burma to IndiaPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from Egypt to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in French Madagascar
Battle in Iraq
British attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 116 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Eastern Persia to India
3 infantry moved from Burma to IndiaPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from Egypt to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in French Madagascar
Battle in Iraq
British attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 116 Sea Zone to 106 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Iceland to United Kingdom
1 tactical_bomber moved from Eastern Persia to India
3 infantry moved from Burma to IndiaPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Turning off Edit Mode -
sorry for all the edit crap
It is basicallyl, I could not make up my mind if I was going to take alexandria or not, back and forth a few times
Also I tried to edit planes in egypt, on carrier or not, same here, a couple of times
Should be ok now
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
2 fighters moved from Southern Italy to Syria
2 artilleries and 1 infantry moved from Albania to Greece
1 battleship moved from 99 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,3,1,6,4
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to South Australia
1 artillery moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
3 infantry moved from Queensland to South Australia
1 fighter moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
I am pretty sure you wanted to submerge your sub
But secondly, can italien fighters land in syria? I am (99,9%) sure that you can not land in pro neutrals the round you activate them. Syria is pro-axis……
Unless there are som crappy vichy rules I dont know about :? :? :? :? :?
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I think you hjave to reconsider your fighter move
http://www.axisandallies.org/forums/index.php?topic=37883.105
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ok, agreed. Strange that I’ve seen many people activate Java then land their FTRs there the same turn. Will have to keep an eye on that going forward. Good catch.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to South Australia
1 artillery moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
3 infantry moved from Queensland to South Australia
1 fighter moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode -
edits made and re-posted
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ok, agreed. Strange that I’ve seen many people activate Java then land their FTRs there the same turn. Will have to keep an eye on that going forward. Good catch.
this is allowed as the dutch territories are allied with Anzac/UK. I guess the difference is that syria is pro axis neutral, not allied