Odonis (Axis) vs Oysteilo (Allies) BM G40L

  • '20 '19 '18 '15 '13

    full scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 transport
                    Japanese defend with 4 destroyers and 2 fighters
                    1 transport owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -34
                    Casualties for Americans: 1 bomber, 4 fighters and 4 submarines
                    Casualties for Japanese: 4 destroyers and 1 fighter
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Malaya
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
                7 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 carrier and 3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery and 1 transport moved from 61 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Norway
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
                2 bombers placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_38241_Ame13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians

    triplea_38241_Ita13.tsvg


  • nice scramble

    the game allowed me to retreat my amp assult. I am not sure if I can that. Do you know? In case my fleet will assemble at hawaii then

  • '20 '19 '18 '15 '13

    No, unfortunately those units are dead: “Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can’t retreat. Attacking overland land units and air units can retreat (between rounds of combat).”

    I have a surviving FTR which would’ve killed the transport anyway. Will edit your fleet back to Hawaii.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 carrier and 3 destroyers
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 3 destroyers
                EDIT: Turning off Edit Mode
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Greece
                      Italians take Greece from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 artilleries and 3 infantry moved from Northern Italy to Western Germany
                4 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Yugoslavia to Eastern Poland

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

    triplea_38241_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 1 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Shan State from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Western Australia to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_38241_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_38241_Fre13.tsvg

  • '20 '19 '18 '15 '13

    ok, Good Game - I resign this one.

    Wouldn’t mind a crack at the Allies for BM if you want a rematch?


  • Ok. I will set up a new game with axis.

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