@max334 Scrambles?
Odonis (Axis) vs Oysteilo (Allies) BM G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
16 armour, 3 artilleries, 14 infantry and 26 mech_infantrys moved from Smolensk to Bryansk
6 artilleries, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Archangel
1 armour moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 9 artilleries, 19 infantry and 32 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 17 armour, 9 artilleries, 18 infantry and 32 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Smolensk to Bryansk
1 bomber and 2 tactical_bombers moved from Archangel to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
7 infantry placed in Western Germany
3 infantry placed in France
2 fighters and 1 tactical_bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 7 infantry moved from Yenisey to Timguska
1 infantry moved from Evenkiyskiy to Urals
4 infantry moved from Tambov to Rostov
1 aaGun and 1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to South Australia
1 mech_infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to Northern Territory
1 tactical_bomber moved from Western Australia to Northern Territory
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Japanese attack with 1 armour, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in South Australia
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking South Australia from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Northern Territory to 35 Sea Zone
3 fighters moved from Western Australia to Malaya
5 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to French Indo China
3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
3 bombers moved from New Zealand to South Australia
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in Borneo
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Battle in Norway
Battle in Sumatra
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in South Australia
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans win, taking South Australia from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Americans
3 bombers moved from South Australia to Queensland
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 45 PUs;
British buy 1 bomber, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from West India to India
4 artilleries moved from West India to India
4 armour moved from West India to India
9 infantry moved from West India to India
3 fighters and 2 tactical_bombers moved from Persia to India
2 bombers moved from Iraq to IndiaCombat - British
Battle in India
British attack with 4 armour, 4 artilleries, 2 bombers, 3 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 11 mech_infantrys
British win, taking India from Japanese, taking Borneo from Americans with 2 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 3 fighters, 5 infantry and 11 mech_infantrysNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from West India to India
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from India to West India
2 bombers moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 bomber placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to TambovCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 2 fighters
Americans defend with 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,4,6,3,4,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
france is done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to 125 Sea Zone
2 mech_infantrys moved from Eastern Poland to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 5 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to RostovCombat - Germans
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 armour
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 3 artilleries and 5 infantry
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
8 armour and 8 mech_infantrys moved from Bryansk to Rostov
5 armour and 5 mech_infantrys moved from Bryansk to Archangel
2 armour and 4 mech_infantrys moved from Bryansk to Archangel
5 mech_infantrys moved from Bryansk to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
3 aaGuns, 4 artilleries, 8 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
2 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 artilleries, 3 infantry and 1 mech_infantry placed in Germany
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
1 infantry placed in France
1 artillery placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 1.
5 artilleries and 1 mech_infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 1.
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,5,3,3,2,6
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
28 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
6 artilleries moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 6 artilleries and 31 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 6 artilleries and 31 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
2 artilleries and 3 infantry moved from Volgograd to Tambov
2 artilleries moved from Russia to Tambov
10 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to TambovPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to India
3 fighters moved from French Indo China to India
3 fighters moved from Malaya to India
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to India
3 fighters moved from French Indo China to India
3 fighters moved from Malaya to India
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to BorneoCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 6 fighters and 1 mech_infantry
British defend with 1 aaGun and 2 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 12PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 fighters
Casualties for British: 1 aaGun and 2 armourNon Combat Move - Japanese
3 fighters moved from India to Yunnan
1 fighter moved from India to Burma
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
5 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Iwo Jima to Japan
2 fighters moved from Japan to Philippines
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 artillery moved from Hopei to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,3,5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 43 Sea Zone -
scramble sz6
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full scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 transport
Japanese defend with 4 destroyers and 2 fighters
1 transport owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -34
Casualties for Americans: 1 bomber, 4 fighters and 4 submarines
Casualties for Japanese: 4 destroyers and 1 fighter
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Malaya
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
7 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from South Australia to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
2 bombers placed in Western United States
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
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nice scramble
the game allowed me to retreat my amp assult. I am not sure if I can that. Do you know? In case my fleet will assemble at hawaii then
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No, unfortunately those units are dead: “Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can’t retreat. Attacking overland land units and air units can retreat (between rounds of combat).”
I have a surviving FTR which would’ve killed the transport anyway. Will edit your fleet back to Hawaii.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 carrier and 3 destroyers
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 3 destroyers
EDIT: Turning off Edit Mode
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from AmericansCombat - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Northern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Yugoslavia to Eastern PolandPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total