@sunkhareb no scram thanks
Odonis (Axis) vs Oysteilo (Allies) BM G40L
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 bombers moved from Queensland to 56 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Crete
Battle in 56 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 cruiser and 3 transports
Americans win, taking Crete from Italians with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 cruiser and 3 transports
Battle in Marshall Islands
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in SumatraNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
1 carrier moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from 94 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from 56 Sea Zone to Queensland
1 bomber moved from Ceylon to Queensland
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
2 artilleries moved from Iraq to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 94 Sea Zone to 99 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Iraq
2 armour and 1 infantry placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,5,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,2
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
france is done
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Archangel to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
3 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 bombers moved from Novgorod to 99 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 artillery and 1 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
3 fighters moved from Western Germany to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Archangel to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
3 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 bombers moved from Novgorod to 99 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 artillery and 1 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
3 fighters moved from Western Germany to 99 Sea ZoneCombat - Germans
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 6 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 99 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -66
Casualties for Germans: 3 bombers and 3 fighters
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in SyriaNon Combat Move - Germans
3 aaGuns, 14 armour, 3 artilleries, 14 infantry and 24 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Archangel to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
5 mech_infantrys placed in Germany
2 artilleries placed in France
1 armour and 2 tactical_bombers placed in Novgorod
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
haha - event hough there’s not much chance for Germany here, to roll 6 x 5’s in Rd 1, then hit 1 of 3 in Rd 2 was absolutley crazy! There goes the Luftwaffe!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Rostov to Ukraine
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to UkraineCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 armour and 8 mech_infantrys moved from Rostov to Russia
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Amur
21 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Volgograd
8 artilleries moved from Tambov to Russia
1 artillery moved from Tambov to Russia
4 infantry moved from Tambov to RussiaPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
haha - event hough there’s not much chance for Germany here, to roll 6 x 5’s in Rd 1, then hit 1 of 3 in Rd 2 was absolutley crazy! There goes the Luftwaffe!
wow, 6 5’s crazy should be about 1 in 7776. Does not happen every day. You still have a chance to squezze out a pacific win though. I ama away for the weekend
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 bomber moved from Philippines to Queensland
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 battleship moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 bomber moved from Philippines to Queensland
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 battleship moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZACCombat - Japanese
Strategic bombing raid in Queensland
1 bomber killed by AA
Bombing raid in Queensland causes 0 damage total.
Battle in West India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 battleship and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 fighter moved from Sumatra to Western Australia
1 fighter moved from India to Western Australia
3 mech_infantrys moved from Burma to India
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from French Indo China to Western Australia
1 fighter moved from Philippines to Western Australia
2 fighters moved from 34 Sea Zone to Philippines
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to Philippines
5 carriers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Western Australia to Northern TerritoryPlace Units - Japanese
1 destroyer, 4 fighters and 1 submarine placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
3 infantry placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3,6,2,3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 62 PUs (7 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Midway to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
2 bombers moved from Queensland to South Australia
3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Americans creates battle in territory 99 Sea Zone
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 99 Sea Zone from Italians with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Battle in 110 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans win with 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -23
Casualties for Americans: 1 fighter, 1 submarine and 1 transport
Battle in Marianas
Battle in South Australia
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter could not land in 22 Sea Zone and was removed
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to New Zealand
1 bomber moved from South Australia to New Zealand
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Morocco to Algeria
1 artillery moved from Algeria to Morocco
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 bombers and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
4 artilleries moved from Eastern Persia to West India
2 armour and 4 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to 80 Sea Zone
3 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from Eastern Persia to West India
1 carrier and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
3 fighters moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
2 bombers placed in Iraq
2 tactical_bombers placed in PersiaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
-
during usa, one edit
1 plane was moved from midway to sz 22, can not land. I landed this on carolines and did same attacks with that plane in sz 23 (can land on carolines from sz 23)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to 34 Sea Zone
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
1 aaGun moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
france is done
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
16 armour, 3 artilleries, 14 infantry and 26 mech_infantrys moved from Smolensk to Bryansk
6 artilleries, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Archangel
1 armour moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 9 artilleries, 19 infantry and 32 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 17 armour, 9 artilleries, 18 infantry and 32 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Smolensk to Bryansk
1 bomber and 2 tactical_bombers moved from Archangel to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
7 infantry placed in Western Germany
3 infantry placed in France
2 fighters and 1 tactical_bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 7 infantry moved from Yenisey to Timguska
1 infantry moved from Evenkiyskiy to Urals
4 infantry moved from Tambov to Rostov
1 aaGun and 1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs