Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
16L G40 Balanced Mod 2.0 JDOW (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Celebes
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Germans defend with 1 cruiser
Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 carrier moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 infantry moved from Central United States to 101 Sea ZonePlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode -
Sorry for the late Chinese edit, no way this was influenced by Sudan dice, I hope this is ok.
The Allies dice misery continues though :(
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No worries about the edit.
I’m certain that worm will turn eventually.
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(by which I mean I expect the dice to extract furious vengeance upon me soon!)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
3 fighters moved from Southern Italy to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 98 Sea ZoneCombat - Italians
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Send up your fighter?
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Btw: I also forgot to move Uk tank to Columbia and arty to Californian. Will edit after your turn.
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THat’s cool. Scramble?
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@Shin:
(by which I mean I expect the dice to extract furious vengeance upon me soon!)
I desperately hope this still happens in this game :)
No Scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
3 fighters moved from Southern Italy to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Malta
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Malta from British, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Cyprus
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Italians win, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 92 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Algeria
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_Axis
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Romania to Eastern PolandPlace Units - Italians
3 artilleries placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to Northern Territory
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from India to SzechwanPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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Some justice At Java. Aussie Naval troops show the US navy how do to proper landings!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Central United States: 1 armour and 1 artillery
EDIT: Adding units owned by British to Western United States: 1 artillery
EDIT: Adding units owned by British to British Columbia: 1 armour
EDIT: Turning off Edit Mode -
UK edit still on the run, you downloaded the other French map though. Will then edit after Germany :)
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Ah you got it, good and sorry for the mess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber and 2 fighters moved from Normandy Bordeaux to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Belarus
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 3 infantry
4 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 armour and 8 mech_infantrys moved from Germany to Baltic States
7 armour moved from Eastern Poland to Baltic States
1 fighter moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
3 bombers moved from 91 Sea Zone to United KingdomPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in United Kingdom
4 infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 aaGuns
EDIT: Adding units owned by Germans to France: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
nonono Sir.
I do not let your Germany retreat at Belarus. I choose the 3 inf as casualties after your first round, so the troops have to take Belarus :)
Please edit and adjust your NCM if necessary.





