Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber moved from India to Iraq
Combat - British
Battle in Iraq
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to British
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Adding units owned by British to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 battleship moved from 80 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Burma to India
1 artillery moved from India to Burma
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Sorry, I edited the no brainer walk-in into Tunesia, I assume you don’t mind.
Oh, and the arty should be offloaded. This does not work in edit mode with units in transports. I will recreate from the chinese map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber moved from India to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Iraq
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
British win, taking Iraq from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Iraq to Eastern Persia
1 infantry moved from India to West India
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 armour moved from 109 Sea Zone to Eire
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Iraq from British to Italians
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 7 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 7 infantry, 2 submarines and 5 transports moved from 97 Sea Zone to 81 Sea Zone
7 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries and 9 infantry
Americans defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from United Kingdom to Scotland
6 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
4 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
1 carrier moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 bombers moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Scotland
Germans attack with 6 fighters and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans win with 6 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 111 Sea Zone
Germans attack with 1 carrier and 1 fighter
French defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Novgorod
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Western Germany
1 fighter moved from Vyborg to Western Germany
1 fighter moved from 111 Sea Zone to United Kingdom
6 fighters moved from Scotland to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 armour and 7 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 fighters placed in United Kingdom
1 armour and 8 mech_infantrys placed in Germany
Germans undo move 2.
1 armour and 8 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,6,4,3,4,4,1,4,4,6,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (8 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun and 11 infantry moved from Manchuria to Amur
1 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 artillery, 1 bomber and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,5,1,6,1,6,4,4,5,4,2,5,6,3,2,5,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
3 armour moved from Jehol to Manchuria
4 armour and 2 mech_infantrys moved from Shantung to Manchuria
3 armour moved from Anhwe to Manchuria
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Kweichow
3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber, 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
3 artilleries moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Midway
Battle in Yunnan
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 10 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 10 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Shantung
2 armour moved from Kwangtung to Hunan
1 bomber, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Japan to Kwangsi
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 fighters moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 carrier
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 5 fighters and 1 submarine
Germans defend with 1 destroyer and 2 transports
Americans win with 1 bomber, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - Americans
1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland
3 transports moved from 109 Sea Zone to 104 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
3 fighters moved from 111 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to Scotland
3 fighters moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 110 Sea Zone to Scotland
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 109 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 artillery placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from Eastern Persia to Shan State
1 infantry moved from Tunisia to Libya
British take Libya from Italians
Combat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to India
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from India to Burma
1 armour moved from Eire to Scotland
1 infantry moved from Eire to Scotland
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Belgian Congo to French Central Africa
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
I guess it was safe to assume no scramble in 110.
Are you already on the move? Id like to make a tiny edit: Mech instead of arty for UK Pacific buy.
Ill edit later. In case you are already on Italy’s turn and this would affect your move leave it as it is.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 fighter moved from 81 Sea Zone to 76 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
Didn’t see your posts - deep in thought. ANyway, edits are fine.
Scramble?
Nope and thx!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 fighter moved from 81 Sea Zone to 76 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarine
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 5 transports moved from 81 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
4 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
3 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs