1 kami on each of 6 cvs if you stay in sz6.
16L G40 Balanced Mod 2.0 JDOW (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun and 11 infantry moved from Manchuria to Amur
1 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to RostovPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 artillery, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,5,1,6,1,6,4,4,5,4,2,5,6,3,2,5,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
3 armour moved from Jehol to Manchuria
4 armour and 2 mech_infantrys moved from Shantung to Manchuria
3 armour moved from Anhwe to Manchuria
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Kweichow
3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber, 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
3 artilleries moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Midway
Battle in Yunnan
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 10 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 10 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Shantung
2 armour moved from Kwangtung to Hunan
1 bomber, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Japan to Kwangsi
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 fighters moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 carrier
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 5 fighters and 1 submarine
Germans defend with 1 destroyer and 2 transports
Americans win with 1 bomber, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - Americans
1 aaGun, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Eire to Scotland
3 transports moved from 109 Sea Zone to 104 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
3 fighters moved from 111 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to Scotland
3 fighters moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 110 Sea Zone to Scotland
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 109 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 artillery placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from Eastern Persia to Shan State
1 infantry moved from Tunisia to Libya
British take Libya from ItaliansCombat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to India
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from India to Burma
1 armour moved from Eire to Scotland
1 infantry moved from Eire to Scotland
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Belgian Congo to French Central AfricaPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
I guess it was safe to assume no scramble in 110.
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Are you already on the move? Id like to make a tiny edit: Mech instead of arty for UK Pacific buy.
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Ill edit later. In case you are already on Italy’s turn and this would affect your move leave it as it is.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 fighter moved from 81 Sea Zone to 76 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone -
Didn’t see your posts - deep in thought. ANyway, edits are fine.
Scramble?
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Nope and thx!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 fighter moved from 81 Sea Zone to 76 Sea Zone
3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 5 transports moved from 81 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
4 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 fighter moved from 81 Sea Zone to 76 Sea Zone
3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 5 transports moved from 81 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
4 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour and 1 artillery
EDIT: Turning off Edit Mode -
Man, Italians might have more money than Germany soon, crazy!
I acknowledge good dice for me during your turn!
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Forgot to move stuff on the Russian front there.
ANd yea, every now and then, things work out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit ModeNon Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 2 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 27 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
Skip the non-existing french please (until Paris is liberated :evil: )
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Ukraine
2 armour and 7 mech_infantrys moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Western Germany to Poland
4 artilleries and 2 infantry moved from France to Western Germany
1 fighter moved from Western Germany to 110 Sea Zone
10 fighters moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 11 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 10 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Novgorod
10 fighters moved from 110 Sea Zone to United KingdomPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
4 fighters placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,2,2,2,2,1,4,3,3,2
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Rofl, what a convoy roll in 110:D Not that it matters^^
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109