Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 99 Sea Zone to Greece
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour moved from Siberia to Amur
Americans take Amur from Japanese
1 armour moved from Amur to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Siberia to Sakha
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 destroyers moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Americans win, taking Greece from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 fighter moved from 92 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from Midway to Siberia
4 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 41 Sea Zone to 39 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
2 bombers placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Novosibirsk
1 bomber moved from Caucasus to Novosibirsk
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
7 fighters moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Rostov
Combat - British
Battle in Hunan
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Hunan from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Novosibirsk
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Novosibirsk from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rostov
British attack with 7 fighters and 1 mech_infantry
Germans defend with 1 armour
British win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Novosibirsk to Caucasus
2 fighters moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 armour moved from Sikang to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from India to Yunnan
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to French Indo China
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
Place Units - British
1 armour and 1 mech_infantry placed in Persia
1 armour and 1 mech_infantry placed in Iraq
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Some Units in 39 Sea Zone change ownership: 1 battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 7x factory_major; Remaining resources: 1 PUs;
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber
British defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in 99 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier and 4 transports
Units damaged: 1 carrier owned by the Americans
Italians win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 fighter
Casualties for Americans: 1 carrier and 4 transports
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
2 infantry moved from France to Northern Italy
2 artilleries moved from France to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4
Italians collect 4 PUs (5 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 6 armour, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 tactical_bomber moved from Belarus to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 6 armour, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 tactical_bomber moved from Belarus to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Vologda
10 armour moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 tactical_bombers moved from Bryansk to Russia
1 aaGun moved from Ukraine to Rostov
3 armour moved from Ukraine to Tambov
2 bombers moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Southern Italy to Western Germany
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Germans
3 fighters placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 59 PUs (8 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Hunan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Shantung to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Americans
1 armour moved from Kansu to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Hunan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Shantung to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Americans
1 armour moved from Kansu to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Shensi
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Shensi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 harbour and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 cruiser
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 3 carriers and 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships, 3 carriers and 1 cruiser
EDIT: Turning off Edit Mode
1 mech_infantry moved from Manchuria to Buryatia
2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
Place Units - Japanese
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,2,1,2,2,6,4
Japanese collect 33 PUs (15 lost to blockades); end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery, 3 infantry and 3 mech_infantrys moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Amur
4 infantry moved from Midway to 25 Sea Zone
4 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from Siberia to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
Scramble, kami’s in sz 6?
Max kk, no scramble.
Target 3 each on the carriers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery, 3 infantry and 3 mech_infantrys moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Amur
4 infantry moved from Midway to 25 Sea Zone
4 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from Siberia to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1,3
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers and 1 cruiser
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Japanese: 2 battleships, 3 carriers and 1 cruiser
Casualties for Americans: 1 carrier and 2 submarines
Battle in Amur
Americans attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Siberia
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Americans undo move 1.
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
Americans undo move 4.
Americans undo move 2.
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 76 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Ukraine
3 fighters moved from Caucasus to Volgograd
4 fighters moved from Caucasus to Kazakhstan
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kwangsi
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Novosibirsk
British attack with 1 armour
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 mech_infantry
Germans defend with 1 aaGun
British win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - British
4 fighters moved from Kazakhstan to Bulgaria
3 fighters moved from Volgograd to Bulgaria
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Burma
1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Ukraine to Caucasus
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Albania
Italians attack with 1 armour and 3 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Albania from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
4 artilleries and 6 infantry moved from Northern Italy to Southern France
8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser
ANZAC win, taking 35 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Sumatra
1 fighter moved from Caucasus to Bulgaria
1 bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from India to Burma
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French