@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 bombers moved from Korea to SakhaCombat - ANZAC
Battle in Sakha
ANZAC attack with 2 bombers
Germans defend with 1 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber moved from Sakha to Kweichow
1 armour moved from Shantung to Kweichow
1 fighter moved from Shensi to Persia
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to Sumatra
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Russia to Kazakhstan
4 tactical_bombers moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Rostov to Northwest Persia
1 artillery and 2 mech_infantrys moved from Karelia to Finland
1 bomber moved from Southern Italy to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Russia to Kazakhstan
4 tactical_bombers moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Rostov to Northwest Persia
1 artillery and 2 mech_infantrys moved from Karelia to Finland
1 bomber moved from Southern Italy to IraqCombat - Germans
Battle in Egypt
Battle in Trans-Jordan
Battle in Finland
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Egypt from British, taking Trans-Jordan from British, taking Finland from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 6 armour
British defend with 1 armour
Germans win, taking Northwest Persia from British with 6 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 2 mech_infantrys
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Iraq
Germans attack with 1 bomber and 4 tactical_bombers
British defend with 3 armour, 1 factory_minor and 2 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 3 tactical_bombers
Casualties for British: 3 armour and 2 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Iraq to Caucasus
1 carrier moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Southern France to 98 Sea Zone
2 tactical_bombers moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to Greece
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 mech_infantrys moved from Belarus to Tambov
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to UkrainePlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 bombers placed in Russia
1 fighter placed in Western Germany
2 mech_infantrys placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 72 PUs; end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 7 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,4,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,5,3,4,6,1,5,2,4,5,6,6
Japanese collect 3 PUs (10 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Germans
1 transport moved from 6 Sea Zone to 25 Sea Zone
4 artilleries and 6 infantry moved from Korea to 6 Sea Zone
4 artilleries and 6 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers and 3 fighters moved from Korea to Japan
2 bombers moved from Syria to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters and 2 transports
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 fighters
Battle in Japan
Americans attack with 4 artilleries, 4 bombers, 4 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
Japanese win with 1 artillery, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is -44
Casualties for Japanese: 4 aaGuns and 11 infantry
Casualties for Americans: 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 tactical_bomber
3 bombers owned by the Americans retreatedNon Combat Move - Americans
3 bombers moved from Japan to Korea
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to Central United States
2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
2 carriers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 98 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
2 submarines moved from 38 Sea Zone to 39 Sea Zone
2 submarines moved from 39 Sea Zone to 79 Sea Zone
2 aaGuns moved from Alaska to British Columbia
3 bombers moved from Korea to ManchuriaPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 fighter, 1 infantry and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Tsinghai to Sikang
1 artillery moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in Manchuria
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
1 fighter moved from Syria to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Yenisey to Urals
UK_Pacific take Evenkiyskiy from Germans
British take Urals from GermansCombat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 5 armour, 3 fighters and 1 tactical_bomber
Germans defend with 6 armour
British win, taking Northwest Persia from Germans with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 6 armour
Casualties for British: 2 armourNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Eastern Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 armour, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Italians win, taking Caucasus from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Syria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter and 1 tactical_bomber
Italians win, taking Syria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Italians
1 fighter moved from Syria to Egypt
3 artilleries and 1 mech_infantry moved from Northern Italy to Southern Italy
4 infantry moved from Greece to Albania
1 aaGun moved from Greece to AlbaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
OK, I just “lost” another game right before this one because of the victory city rule. I know it’s a rule, and most people on here play by it. I keep forgetting about that aspect of the game because I’ve been playing A&A in various forms for 30 years and no one around here ever uses it. We just plays until the other fellow throws in the towel.
So, before I bother with my turn do I even have a chance, or is this one over on that technicality? I don’t know the particulars of how it works, where you start counting VCs from, or when.
Thanks. I’ll wait for clarification before I go.
-
So, here are my thoughts on that. I think before a game starts that kind of clarification needs to be made, especially if it’s in antithesis to the rules of the game that most people play by. I’m in no way against the idea of playing until the other guy quits, and I think it adds a different, even more fun element to the game - happy to start one of these with you post this game.
The above said, my strategy from the beginning was geared towards attaining the VCs. If VCs were irrelevant, then I would have made many different choices throughout the game, as I’m sure you understand. I don’t like winning games on technicalities, but since VCs are the endgame, I don’t see this as a technicality.
I hope my position here makes sense?
-
Sounds reasonable. I’m in no way insinuating that you didn’t win the game fair and square, and I would love to play a no VC game, too (a man’s game :evil:).
Still, I’m having a hard time figuring out if this game is actually over. I think it might be because I can’t take back Egypt this round; however, maybe if I can take Tokyo with some fluky dice then it’s not over? See my confusion? I’m having a hard time getting my head around the victory city particulars as I never play with them.
My main reason for the message was to get confirmation on this matter…. and to express my disgust at losing a game I thought I had in the bag :-P
I don’t want to sink mental energy into turns this round if it’s all for nothing anyway.
So if there’s a chance that the game will continue by the US taking Tokyo I’ll keep playing. If it’s hopeless then I’ll just post your win, and if you’re into it we can start bidding on a no VC match.
Thanks. I’ll look forward to your reply.
-
Yeah, this one is over unfortunately. When it gets to Germany’s turn, with 8 VCs in hand, it will automatically trigger victory.
Let’s get started on another one, and in the options we can “uncheck” the auto victory setting so we can play on as men were meant to, unto death or capitulation!