Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
I’m going to skip Russia and do Japan as I’m running out of battery. I’ll need some input from you on the Japan battles and you can edit the Russia move after.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Anhwe to Amur
1 armour and 3 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Buryatia to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Anhwe to Amur
1 armour and 3 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Buryatia to Amur
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kweichow
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 armour; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Amur
Japanese attack with 1 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Japanese win, taking Amur from Americans with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 4 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Japan
Place Units - Japanese
3 fighters placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,3,1,6,1,5,3,3,1,1,1,2,1,6,4,3,6,5,5,1,4,1
Japanese collect 31 PUs (14 lost to blockades); end with 31 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
2 bombers moved from United Kingdom to Romania
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Siberia to Amur
1 bomber and 5 fighters moved from Siberia to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Midway to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Since you’re running low on batteries, I’ll assume you won’t scramble 3 fighters against my fleet.
Let me know if that’s wrong and we can roll it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
2 bombers moved from United Kingdom to Romania
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Siberia to Amur
1 bomber and 5 fighters moved from Siberia to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Midway to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 battleship and 4 transports
Americans win with 3 submarines remaining. Battle score for attacker is 48
Casualties for Germans: 1 battleship and 4 transports
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Korea
Battle in Manchuria
Americans attack with 3 bombers and 7 fighters
Japanese defend with 1 factory_minor, 3 fighters and 3 tactical_bombers
Americans win, taking Korea from Japanese with 2 bombers and 3 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 bomber and 4 fighters
Battle in Romania
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Romania from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Yugoslavia
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Romania to Bulgaria
1 bomber moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
2 bombers moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Siberia
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
4 transports placed in 10 Sea Zone
Americans undo move 1.
4 transports placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 2 bombers, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Sakha: 2 bombers, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Greece to Albania
7 fighters moved from Bulgaria to Albania
1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Caucasus to Kazakhstan
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 2 mech_infantrys
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Albania
British attack with 7 fighters and 2 infantry
Italians defend with 1 armour and 3 mech_infantrys
British win, taking Albania from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 3 mech_infantrys
Non Combat Move - British
7 fighters moved from Albania to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
7 armour moved from Caucasus to Northwest Persia
1 bomber moved from Kazakhstan to Northwest Persia
2 tactical_bombers moved from Burma to Persia
1 armour and 1 fighter moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Hello, Odonis:
I have a question for you, as you appear to be a much more experienced player than I am.
During Germany’s last turn you brought an attack force from W Germany via your transports in sz 112. I was under the impression that the presence of a US sub in sz 112 rendered that sz a combat zone and thus transports couldn’t be loaded there. Obviously there’s something I’m not understanding.
Can you explain how that rule works to me? I’m still fairly new to 1940 2nd ed and have only been on AAA since January. I know I’m misunderstanding the rule, so I’m not doubting or questioning the move, but obviously I would like to not make that mistake again, as that one really stung.
Thanks. :-)
its a valid question - actually, its only surface vessels that stop an embarkation, not submarines.
its a valid question - actually, its only surface vessels that stop an embarkation, not submarines.
Good to know. Thanks.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
8 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
forgot one battle: flying my Italian FTRs to Caucasus.
“Rolls: 2@3; Total Hits: 22@3: (3, 3)”
“Rolls: 2@2; Total Hits: 02@2: (4, 3)”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
8 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 8 infantry and 1 mech_infantry
Americans defend with 2 infantry
Italians win, taking Yugoslavia from Americans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by French from Caucasus: 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Volgograd: 2 fighters
EDIT: Turning off Edit Mode
1 aaGun moved from Northern Italy to Yugoslavia
4 artilleries and 6 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,2,6
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 bomber moved from Celebes to Kwangsi
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Kwangsi
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
ANZAC win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Kwangsi to Yunnan
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 bomber moved from New South Wales to Sumatra
1 fighter moved from Sumatra to India
1 fighter moved from Bulgaria to Northwest Persia
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
17 armour moved from Volgograd to Caucasus
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 mech_infantry moved from Rostov to Caucasus
18 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Ukraine to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
17 armour moved from Volgograd to Caucasus
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 mech_infantry moved from Rostov to Caucasus
18 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Ukraine to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Romania from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 18 armour and 1 mech_infantry
ANZAC defend with 1 fighter; British defend with 9 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 10 armour remaining. Battle score for attacker is 38
Casualties for ANZAC: 1 fighter
Casualties for Germans: 8 armour and 1 mech_infantry
Casualties for British: 9 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Southern Italy
3 tactical_bombers moved from Western Germany to Southern Italy
1 aaGun moved from Volgograd to Caucasus
2 armour moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to Volgograd
3 tactical_bombers moved from Russia to Volgograd
1 tactical_bomber moved from Romania to Rostov
2 infantry moved from Greater Southern Germany to Slovakia Hungary
6 artilleries moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 armour moved from Tsinghai to Caucasus
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 factory_minor placed in Rostov
3 mech_infantrys placed in Western Germany
3 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
6 fighters moved from Japan to Korea
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 6 fighters
Americans defend with 2 infantry
Japanese win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
5 fighters moved from Korea to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Kweichow to Hunan
1 armour moved from Kweichow to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4,3,5,5,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,5,3,6,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5,5,3,2,4,3,5,2,3,3,2,6
Japanese collect 18 PUs (21 lost to blockades); end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Bulgaria to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 mech_infantrys moved from Bulgaria to Romania
1 infantry moved from Amur to Manchuria
2 bombers, 2 fighters and 1 tactical_bomber moved from Sakha to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone