Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Albania
Italians attack with 1 armour and 3 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Albania from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
4 artilleries and 6 infantry moved from Northern Italy to Southern France
8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser
ANZAC win, taking 35 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Sumatra
1 fighter moved from Caucasus to Bulgaria
1 bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from India to Burma
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Sorry. Use 2nd file, please.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 6 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
13 armour moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
3 tactical_bombers moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
1 armour moved from Samara to Urals
Germans take Urals from Russians
2 armour moved from Russia to Volgograd
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
scramble in 110? Submerge or keep the SS?
Full scramble, no submerge, please. Let’s fight this out. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 6 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
13 armour moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
3 tactical_bombers moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
1 armour moved from Samara to Urals
Germans take Urals from Russians
2 armour moved from Russia to Volgograd
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Volgograd
Germans attack with 15 armour
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 15 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Rostov from British with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters, 1 submarine, 3 tactical_bombers and 4 transports
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 fighter; Americans defend with 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 5 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 91
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 5 transports
Battle in Normandy Bordeaux
Germans attack with 7 artilleries, 2 bombers and 7 infantry
British defend with 3 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Germans win, taking Normandy Bordeaux from Americans with 6 artilleries and 2 bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 artillery and 7 infantry
Casualties for British: 3 fighters
Casualties for Americans: 1 artillery and 9 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Russia to Kazakhstan
1 aaGun moved from Tambov to Volgograd
3 tactical_bombers moved from Rostov to Russia
3 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Rostov to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,6,2
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
I’m going to skip Russia and do Japan as I’m running out of battery. I’ll need some input from you on the Japan battles and you can edit the Russia move after.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Anhwe to Amur
1 armour and 3 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Buryatia to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Anhwe to Amur
1 armour and 3 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Buryatia to Amur
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kweichow
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 armour; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Amur
Japanese attack with 1 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Japanese win, taking Amur from Americans with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 4 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Japan
Place Units - Japanese
3 fighters placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,3,1,6,1,5,3,3,1,1,1,2,1,6,4,3,6,5,5,1,4,1
Japanese collect 31 PUs (14 lost to blockades); end with 31 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
2 bombers moved from United Kingdom to Romania
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Siberia to Amur
1 bomber and 5 fighters moved from Siberia to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Midway to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Since you’re running low on batteries, I’ll assume you won’t scramble 3 fighters against my fleet.
Let me know if that’s wrong and we can roll it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from United Kingdom to Yugoslavia
2 bombers moved from United Kingdom to Romania
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Siberia to Amur
1 bomber and 5 fighters moved from Siberia to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 bombers moved from Midway to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 battleship and 4 transports
Americans win with 3 submarines remaining. Battle score for attacker is 48
Casualties for Germans: 1 battleship and 4 transports
Battle in Amur
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Korea
Battle in Manchuria
Americans attack with 3 bombers and 7 fighters
Japanese defend with 1 factory_minor, 3 fighters and 3 tactical_bombers
Americans win, taking Korea from Japanese with 2 bombers and 3 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 bomber and 4 fighters
Battle in Romania
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Romania from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Yugoslavia
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Romania to Bulgaria
1 bomber moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
2 bombers moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Siberia
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
4 transports placed in 10 Sea Zone
Americans undo move 1.
4 transports placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 2 bombers, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Sakha: 2 bombers, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Greece to Albania
7 fighters moved from Bulgaria to Albania
1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Caucasus to Kazakhstan
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 2 mech_infantrys
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Albania
British attack with 7 fighters and 2 infantry
Italians defend with 1 armour and 3 mech_infantrys
British win, taking Albania from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 3 mech_infantrys
Non Combat Move - British
7 fighters moved from Albania to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
7 armour moved from Caucasus to Northwest Persia
1 bomber moved from Kazakhstan to Northwest Persia
2 tactical_bombers moved from Burma to Persia
1 armour and 1 fighter moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Hello, Odonis:
I have a question for you, as you appear to be a much more experienced player than I am.
During Germany’s last turn you brought an attack force from W Germany via your transports in sz 112. I was under the impression that the presence of a US sub in sz 112 rendered that sz a combat zone and thus transports couldn’t be loaded there. Obviously there’s something I’m not understanding.
Can you explain how that rule works to me? I’m still fairly new to 1940 2nd ed and have only been on AAA since January. I know I’m misunderstanding the rule, so I’m not doubting or questioning the move, but obviously I would like to not make that mistake again, as that one really stung.
Thanks. :-)
its a valid question - actually, its only surface vessels that stop an embarkation, not submarines.
its a valid question - actually, its only surface vessels that stop an embarkation, not submarines.
Good to know. Thanks.