Scramble 111 but not 110
sub fights in 106 and dies first.
People have been having trouble loading game files from the forum, so you can just email me the game file when you are ready with US,China, UK. majikforce@yahoo.com
i’m ok, today i do :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Caucasus
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 7 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 101 Sea Zone to 28 Sea Zone
scramble in norway?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Caucasus
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 7 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 101 Sea Zone to 28 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 infantry
Americans win, taking Caucasus from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Germans defend with 1 submarine
Americans win, taking 98 Sea Zone from Neutral with 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 carriers, 8 infantry and 4 transports moved from 110 Sea Zone to 126 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
4 fighters moved from 112 Sea Zone to 126 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
1 bomber moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 43 Sea Zone to 33 Sea Zone
2 fighters moved from 19 Sea Zone to Guam
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
Place Units - Americans
1 armour and 1 infantry placed in Western United States
2 bombers, 2 fighters and 1 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 bomber moved from Persia to Volgograd
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Turkmenistan
ool in volgograd?
Now i go on holiday for 2 weeks and i need to stop the game.
by
Awesome! I’m on vacation too. As for Volgograd I would like to see how many hits you get on round 1 before I commit to casualities. You are able to save games in the middle of battles. So let me know how many hits you get on rd 1 anmd then I will decide. Thanks! Enjoy your vacation!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 bomber moved from Persia to Volgograd
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Volgograd
British attack with 3 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery, 2 bombers, 1 factory_minor and 3 infantry
2 armour owned by the British retreated to Caucasus
Germans win with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Volgograd to Persia
5 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Norway
8 infantry moved from 126 Sea Zone to Norway
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
no hit for me so is your turn
by
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Novosibirsk to Turkmenistan
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Turkmenistan
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 armour moved from France to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,5,1,3,6,3,1
Italians collect 8 PUs (11 lost to blockades); end with 9 PUs total
welcome back! Hope you had a good time. Man that was awful dice for you in volgograd, thats a real bummer, it was a clever move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Eastern Persia to Persia
now i see i’ve forgot my gb fleet in sea 92, can i edit in sea 98?
gb turn is pass, if you don’t want is the same
by
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 98 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from French Indo China to 20 Sea Zone
3 armour moved from Kazakhstan to Eastern Persia
2 bombers moved from Volgograd to Eastern Persia
2 tactical_bombers moved from Rostov to Eastern Persia
1 armour and 12 mech_infantrys moved from Ukraine to Caucasus
1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in 20 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 4 infantry, 19 mech_infantrys and 1 tactical_bomber
British defend with 2 armour; Americans defend with 1 mech_infantry
Germans win, taking Caucasus from Americans with 1 armour, 1 artillery, 4 infantry, 19 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 armour
Casualties for Americans: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 3 armour, 2 bombers and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans win, taking Eastern Persia from British with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Volgograd
3 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to 97 Sea Zone
2 bombers moved from 20 Sea Zone to Japan
2 bombers moved from Eastern Persia to Volgograd
1 aaGun moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
1 airfield placed in Yugoslavia
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,3,2,4,2,1,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
I edited your ships from 92 to 98 for you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from India to Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
2 fighters moved from French Indo China to West India
1 tactical_bomber moved from India to West India
1 bomber moved from India to West India
3 mech_infantrys moved from Timguska to Kansu
2 mech_infantrys moved from Timguska to Tsinghai
1 bomber moved from French Indo China to Kansu
1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
1 bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Philippines
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 5 submarines
Japanese win, taking Philippines from Americans with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for Americans: 5 submarines
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tsinghai
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to Anhwe
1 armour moved from Hopei to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Persia to India
1 bomber moved from West India to India
3 mech_infantrys moved from India to Eastern Persia
3 armour moved from India to Eastern Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 carriers moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 7 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs