Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
12 artilleries and 43 infantry moved from Belarus to Bryansk
2 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
1 armour and 3 infantry moved from 104 Sea Zone to Spain
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Western Germany to Spain
7 bombers moved from Western Germany to Gibraltar
4 fighters and 3 tactical_bombers moved from United Kingdom to Spain
1 fighter moved from Western Germany to BryanskCombat - Germans
Battle in Spain
Germans attack with 1 armour, 4 fighters, 5 infantry and 4 tactical_bombers
Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Germans win, taking Spain from Americans with 1 armour, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
Battle in Gibraltar
Germans attack with 7 bombers
British defend with 1 armour, 1 harbour and 3 infantry; Americans defend with 3 bombers
Germans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 bombers
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 3 bombersNon Combat Move - Germans
4 bombers moved from Gibraltar to France
4 fighters and 4 tactical_bombers moved from Spain to France
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 artilleries and 4 infantry moved from France to Southern France
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
6 aaGuns moved from Belarus to BryanskPlace Units - Germans
3 fighters placed in United Kingdom
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
You didn’t specify, so I assume your Brit planes are on Brit carriers. If that’s not the case, I may need to do some NCM.
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Brit planes on Brit carriers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 3 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Italian Somaliland to British Somaliland
Russians take British Somaliland from Italians
1 mech_infantry moved from Tobruk to Egypt
1 armour, 22 artilleries, 1 fighter, 32 infantry and 14 mech_infantrys moved from Russia to Bryansk
2 fighters moved from Samara to Bryansk
1 mech_infantry moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 22 artilleries, 3 fighters, 32 infantry and 15 mech_infantrys
Germans defend with 6 aaGuns, 1 armour, 12 artilleries, 2 fighters, 43 infantry and 2 mech_infantrys; Italians defend with 2 aaGuns, 1 armour, 1 artillery and 1 infantry
1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
Italians win with 2 armour, 9 artilleries and 2 fighters remaining. Battle score for attacker is -40
Casualties for Germans: 6 aaGuns, 3 artilleries, 43 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Russians: 22 artilleries, 32 infantry and 13 mech_infantrysNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Volgograd to Samara
2 aaGuns and 16 infantry moved from Jehol to ManchuriaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Russians collect 26 PUs (4 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
I was hoping that even battle would have gone my way… can’t catch a break with the dice.
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Feel free to switch up the casualties on that battle. I chose max defense, but you might have opted for other troops to have survived.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 3 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Italian Somaliland to British Somaliland
Russians take British Somaliland from Italians
1 mech_infantry moved from Tobruk to Egypt
1 armour, 22 artilleries, 1 fighter, 32 infantry and 14 mech_infantrys moved from Russia to Bryansk
2 fighters moved from Samara to Bryansk
1 mech_infantry moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 22 artilleries, 3 fighters, 32 infantry and 15 mech_infantrys
Germans defend with 6 aaGuns, 1 armour, 12 artilleries, 2 fighters, 43 infantry and 2 mech_infantrys; Italians defend with 2 aaGuns, 1 armour, 1 artillery and 1 infantry
1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
Italians win with 2 armour, 9 artilleries and 2 fighters remaining. Battle score for attacker is -40
Casualties for Germans: 6 aaGuns, 3 artilleries, 43 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Russians: 22 artilleries, 32 infantry and 13 mech_infantrysNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Volgograd to Samara
2 aaGuns and 16 infantry moved from Jehol to ManchuriaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Russians collect 26 PUs (4 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 artilleries
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Shantung to Anhwe
1 artillery moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Kiangsu
9 armour and 8 mech_infantrys moved from Shantung to Kiangsi
2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Hunan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 battleships and 1 carrier moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Hunan to Kiangsi
3 fighters moved from 20 Sea Zone to Kiangsi
1 fighter moved from 42 Sea Zone to Celebes
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
Japan refuses to go gentle into that good night.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 bomber moved from India to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 mech_infantry moved from Kwangsi to AnhweCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Anhwe
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 artilleries and 7 infantry moved from Yunnan to Hunan
1 armour, 10 artilleries, 8 infantry and 1 mech_infantry moved from Kwangsi to Hunan
1 armour moved from Siam to Yunnan
1 bomber moved from Anhwe to Hunan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest PersiaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys -
35 bucks for Japan. If I didn’t mess up so badly in Europe, the game would be over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
1 fighter moved from Southern Italy to Spain
3 fighters moved from Southern Italy to Spain
1 armour moved from Western Ukraine to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to BryanskCombat - Italians
Battle in Spain
Italians attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
Americans defend with 3 artilleries and 1 infantry
Italians win, taking Spain from Americans with 2 armour, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from Spain to France
3 fighters moved from Spain to France
1 bomber moved from Spain to Southern Italy
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
2 fighters moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from France to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
3 fighters moved from United Kingdom to Southern Italy
2 fighters moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
2 fighters and 3 tactical_bombers moved from France to Novgorod
6 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Volgograd to Bryansk
1 artillery moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Sweden to 113 Sea Zone
6 infantry moved from Sweden to 113 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Southern France to France
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
@Arthur:
35 bucks for Japan. If I didn’t mess up so badly in Europe, the game would be over.
Yea. I’m not sure exactly how I dropped the ball in the Pacific quite so badly.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Manchuria to Jehol
1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk -
Six hits in Bryansk on turn 1. Casualties?
Axis:
3 German mech
7 German art
2 German tanks
2 German fighters
4 German bombers
1 Italian tankRussians:
1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk -
6 hits? I’ll keep the bombers for now. Lose 3 mech and 3 art.
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You hit 4 times, killing 4 inf.
Round 2: 9 hits by the lucky Russians.
Casualties?