16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)


  • Six hits in Bryansk on turn 1.  Casualties?

    Axis:
    3 German mech
    7 German art
    2 German tanks
    2 German fighters
    4 German bombers
    1 Italian tank

    Russians:
      1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk

  • '15

    6 hits?  I’ll keep the bombers for now.  Lose 3 mech and 3 art.


  • You hit 4 times, killing 4 inf.

    Round 2:  9 hits by the lucky Russians. 
    Casualties?

  • '15

    Yea.  I’m in trouble now.  Best defense from here on in.  Go ahead and kill those bombers.


  • I am retreating back to Moscow, but will look at Battlecalc to decide if I want to keep rolling on the forum.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Manchuria to Jehol
                1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Jehol
                    Russians attack with 18 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Bryansk
                    Russians attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys
                    Germans defend with 2 armour, 7 artilleries, 4 bombers, 2 fighters and 3 mech_infantrys; Italians defend with 1 armour
                    4 artilleries owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
                    Italians win with 2 armour and 2 fighters remaining. Battle score for attacker is 73
                    Casualties for Germans: 7 artilleries, 4 bombers and 3 mech_infantrys
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 7 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 artillery moved from Samara to Russia
                2 aaGuns moved from Manchuria to Jehol

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_38229_Rus10.tsvg

  • '15

    ouch.

    To be fair, I did call this!  I said those dice would switch sides eventually.  :-D


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Manchuria to Jehol
                1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Jehol
                    Russians attack with 18 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Bryansk
                    Russians attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys
                    Germans defend with 2 armour, 7 artilleries, 4 bombers, 2 fighters and 3 mech_infantrys; Italians defend with 1 armour
                    4 artilleries owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
                    Italians win with 2 armour and 2 fighters remaining. Battle score for attacker is 73
                    Casualties for Germans: 7 artilleries, 4 bombers and 3 mech_infantrys
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 7 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 artillery moved from Samara to Russia
                2 aaGuns moved from Manchuria to Jehol

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from British Somaliland: 1 mech_infantry
                EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry

    triplea_38229_Rus10.tsvg


  • yeah, that was a nice battle.

  • '15

    So, did you still wanna roll on the forum here, or are you done?


  • Sorry, I am done.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsi to Kwangtung
                2 fighters moved from Kiangsi to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 artillery moved from Shantung to Kiangsu
                1 artillery moved from Kiangsu to Kiangsi
                4 infantry moved from Japan to 6 Sea Zone
                1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
                1 fighter moved from Kiangsi to Anhwe
                1 fighter moved from Kiangsi to Anhwe

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Anhwe
                    Japanese attack with 4 fighters and 2 infantry
                    British defend with 2 mech_infantrys
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                4 fighters moved from Anhwe to Kiangsi
                1 aaGun moved from Kiangsu to Kiangsi
                4 infantry moved from 20 Sea Zone to Kiangsi
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 fighter moved from 44 Sea Zone to Kiangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                Japanese collect 28 PUs (4 lost to blockades); end with 29 PUs total

    triplea_38229_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                2 artilleries and 4 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_38229_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Hunan to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Northwest Persia to Volgograd
                1 fighter moved from India to Sikang
                1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Volgograd
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 44 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Kwangsi
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 infantry
                    British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Sikang to Tsinghai
                1 fighter moved from Volgograd to Russia
                2 mech_infantrys moved from India to Eastern Persia
                1 bomber moved from Kwangsi to India
                1 infantry moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
                EDIT: 1 mech_infantry moved from Egypt to Iraq
                EDIT: 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                1 aaGun moved from Trans-Jordan to Iraq

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour and 2 fighters

    triplea_38229_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Russia
                1 bomber moved from Southern Italy to Russia
                2 artilleries and 4 infantry moved from Southern France to Spain
                4 fighters moved from France to Spain
                1 armour moved from Northern Italy to Spain

    Combat - Italians
                Battle in Russia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 8 infantry and 2 mech_infantrys
                    Russians win with 2 armour, 6 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 armour and 1 bomber
                    Casualties for Russians: 2 infantry
                Battle in Spain
                    Italians attack with 1 armour, 2 artilleries, 4 fighters and 4 infantry
                    British defend with 1 fighter and 1 tactical_bomber; Americans defend with 5 artilleries and 5 infantry
                    retreated to Spain
                    Americans win with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17
                    Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 4 infantry
                    Casualties for Americans: 1 artillery and 5 infantry

    Non Combat Move - Italians
                3 fighters moved from Spain to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

    triplea_38229_Ita10.tsvg

  • '15

    You are, of course, free to edit the Russia casualties.


  • That Italian attack on Moscow sure changed the odds…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in Guam
                Battle in 44 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_38229_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38229_Fre10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Russia: 1 bomber
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_38229_Fre10.tsvg

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