Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
16L G40 Adam514 (Axis) vs axis-dominion (Allies) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Tunisia to Libya
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 armour moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Egypt to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 bombers, 3 fighters and 3 submarines
Italians defend with 1 battleship
Units damaged: 1 battleship owned by the Italians
Americans win with 2 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 battleship
Casualties for Americans: 1 submarine
Battle in Libya
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Tunisia to Libya
1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 carriers and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 transports moved from 94 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 aaGun moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 bomber moved from 96 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Gibraltar
3 fighters moved from 96 Sea Zone to Egypt
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Fiji to Queensland
4 fighters moved from 33 Sea Zone to Queensland
1 tactical_bomber moved from 33 Sea Zone to Queensland
3 mech_infantrys moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 33 Sea Zone to 26 Sea Zone
3 carriers and 2 destroyers moved from 33 Sea Zone to 63 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 4 fighters
EDIT: Removing units owned by French from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 94 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry placed in Central United States
1 destroyer and 4 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kweichow to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
6 artilleries and 3 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
this is seriously unfair dice at this point. you are literally hitting on everything, on every roll for two, while i’m missing first round rolls entirely!
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you missed in cauc, omg !!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 mech_infantrys moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 fighters moved from Eastern Persia to Caucasus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British win, taking Cyprus from Italians, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Caucasus to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Tunisia to 94 Sea Zone
2 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tunisia to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
2 carriers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 aaGun, 1 armour, 19 infantry and 2 mech_infantrys moved from India to Burma
2 fighters moved from 98 Sea Zone to PersiaPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
hold up, noncom possibly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 mech_infantrys moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 fighters moved from Eastern Persia to Caucasus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British win, taking Cyprus from Italians, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Caucasus to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Tunisia to 94 Sea Zone
2 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tunisia to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
2 carriers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 aaGun, 1 armour, 19 infantry and 2 mech_infantrys moved from India to Burma
2 fighters moved from 98 Sea Zone to PersiaPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode -
this is seriously unfair dice at this point. you are literally hitting on everything, on every roll for two, while i’m missing first round rolls entirely!
Eh China got many casualty-less attacks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 bomber and 2 fighters moved from Volgograd to Russia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk -
Intercept Moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 bomber and 2 fighters moved from Volgograd to Russia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Southern Italy to Yugoslavia
2 fighters moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total -
Lol not quite the result you were hoping for I imagine.
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Lol not quite the result you were hoping for I imagine.
yah i think let’s just call it a game. i gambled here and wow that’s a huge loss. i know i’ve also had some good luck in this game, but honestly if you look carefully in the last few rounds you’ll see how so many of your defense rolls are hitting, it’s ridiculous.
anyway well played gg. i think i’m done with aa for a while. i can’t seem to compete and then i make bad decisions like this.
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Good game.
You think Allies couldn’t reasonably win here?
What about XDAP?
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Good game.
You think Allies couldn’t reasonably win here?
What about XDAP?
yah i’ll do xdap, that’s usually slow-paced anyway.
well allies aren’t without chances, but i’m just frustrated. lots of examples…just last japanese round for example, none of my 3 chinese inf hit in yunnan, my us & anz dd’s missed against just your planes (whenever i try that against you i get punished), and kiangsi missed. my french dd hit so that was the exception. then when i hit back with china i get screwed. and it’s been like that the last few rounds mostly, with only some exceptions (like bryansk). and then this b.s. in moscow.
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anyway it was a stupid decision on my part, even tho i had odds on you, my russian planes are more valuable than your ita planes. it was just a gamble pure and simple.
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anyway it was a stupid decision on my part, even tho i had odds on you, my russian planes are more valuable than your ita planes. it was just a gamble pure and simple.
Yeah I’d prefer you intercept.
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Hmm looks premature to me to call that game due to 2 Russian fighters.
Allies are still ahead 400 TUV, 16 IPC and have 60 units more on the map.
Additionally there are 60+ units in India and China, so Axis is still away from a dominant position.Re dice: Germans lost everything but 6 tanks in Fra. This makes usually a big difference for the whole Barbarossa und you smartly exploited that fact by bothering Germany with the early liberation of France.
Anyway, gg both, fun to watch.
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Thank you JDOW. Yah there were several factors to my irrational decision. I was frustrated by string of bad luck I was getting in the small battles that were adding up, then I made a stupid intercept decision and of course that went really bad. But beyond that, there are two more points. Adam really is about the best player out there, a true master at the game. Any significant mistake like that is going to have lasting consequences and it’ll be next to impossible to recover from. Allies were still up economically but it’s been a difficult struggle to keep it that way, and with allies locked out of Europe with his impressive defenses and Russia’s situation really tight and vulnerable, such a mistake was just too costly. The other point is that whenever I play Adam, the game becomes so intense to the point I neglect everything else in my life lol. We both move very fast and the game gets complicated. I find myself with lots of battle calc windows open each turn lol. So when I see myself slipping behind or get diced or make a critical error, I usually will prefer to just end it so I can get back to my normal life. But I absolutely do love our games together, I just feel like I’m having a hard time competing with him. I will have to regroup and figure out a better approach.
My plan going forward in this game was to build up the Middle East further and pick away at the German position in cauc (drawing away from Russian’s), while renewing an offensive drive in the Atlantic, to try to put more pressure on Normandy Norway Berlin etc. would be a slow process. I was also starting to catch up with Japan’s navy too.
Hmm looks premature to me to call that game due to 2 Russian fighters.
Allies are still ahead 400 TUV, 16 IPC and have 60 units more on the map.
Additionally there are 60+ units in India and China, so Axis is still away from a dominant position.Re dice: Germans lost everything but 6 tanks in Fra. This makes usually a big difference for the whole Barbarossa und you smartly exploited that fact by bothering Germany with the early liberation of France.
Anyway, gg both, fun to watch.