Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs16L G40 Adam514 (Axis) vs axis-dominion (Allies) BM2
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this is seriously unfair dice at this point. you are literally hitting on everything, on every roll for two, while i’m missing first round rolls entirely!
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you missed in cauc, omg !!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 mech_infantrys moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 fighters moved from Eastern Persia to Caucasus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British win, taking Cyprus from Italians, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Caucasus to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Tunisia to 94 Sea Zone
2 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tunisia to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
2 carriers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 aaGun, 1 armour, 19 infantry and 2 mech_infantrys moved from India to Burma
2 fighters moved from 98 Sea Zone to PersiaPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
hold up, noncom possibly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
2 mech_infantrys moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
2 fighters moved from Eastern Persia to Caucasus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British win, taking Cyprus from Italians, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Caucasus to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Tunisia to 94 Sea Zone
2 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tunisia to Libya
1 artillery and 2 infantry moved from Tunisia to Libya
2 carriers, 1 fighter and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 aaGun, 1 armour, 19 infantry and 2 mech_infantrys moved from India to Burma
2 fighters moved from 98 Sea Zone to PersiaPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode -
this is seriously unfair dice at this point. you are literally hitting on everything, on every roll for two, while i’m missing first round rolls entirely!
Eh China got many casualty-less attacks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 bomber and 2 fighters moved from Volgograd to Russia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk -
Intercept Moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 bomber and 2 fighters moved from Volgograd to Russia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Southern Italy to Yugoslavia
2 fighters moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total -
Lol not quite the result you were hoping for I imagine.
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Lol not quite the result you were hoping for I imagine.
yah i think let’s just call it a game. i gambled here and wow that’s a huge loss. i know i’ve also had some good luck in this game, but honestly if you look carefully in the last few rounds you’ll see how so many of your defense rolls are hitting, it’s ridiculous.
anyway well played gg. i think i’m done with aa for a while. i can’t seem to compete and then i make bad decisions like this.
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Good game.
You think Allies couldn’t reasonably win here?
What about XDAP?
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Good game.
You think Allies couldn’t reasonably win here?
What about XDAP?
yah i’ll do xdap, that’s usually slow-paced anyway.
well allies aren’t without chances, but i’m just frustrated. lots of examples…just last japanese round for example, none of my 3 chinese inf hit in yunnan, my us & anz dd’s missed against just your planes (whenever i try that against you i get punished), and kiangsi missed. my french dd hit so that was the exception. then when i hit back with china i get screwed. and it’s been like that the last few rounds mostly, with only some exceptions (like bryansk). and then this b.s. in moscow.
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anyway it was a stupid decision on my part, even tho i had odds on you, my russian planes are more valuable than your ita planes. it was just a gamble pure and simple.
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anyway it was a stupid decision on my part, even tho i had odds on you, my russian planes are more valuable than your ita planes. it was just a gamble pure and simple.
Yeah I’d prefer you intercept.
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Hmm looks premature to me to call that game due to 2 Russian fighters.
Allies are still ahead 400 TUV, 16 IPC and have 60 units more on the map.
Additionally there are 60+ units in India and China, so Axis is still away from a dominant position.Re dice: Germans lost everything but 6 tanks in Fra. This makes usually a big difference for the whole Barbarossa und you smartly exploited that fact by bothering Germany with the early liberation of France.
Anyway, gg both, fun to watch.
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Thank you JDOW. Yah there were several factors to my irrational decision. I was frustrated by string of bad luck I was getting in the small battles that were adding up, then I made a stupid intercept decision and of course that went really bad. But beyond that, there are two more points. Adam really is about the best player out there, a true master at the game. Any significant mistake like that is going to have lasting consequences and it’ll be next to impossible to recover from. Allies were still up economically but it’s been a difficult struggle to keep it that way, and with allies locked out of Europe with his impressive defenses and Russia’s situation really tight and vulnerable, such a mistake was just too costly. The other point is that whenever I play Adam, the game becomes so intense to the point I neglect everything else in my life lol. We both move very fast and the game gets complicated. I find myself with lots of battle calc windows open each turn lol. So when I see myself slipping behind or get diced or make a critical error, I usually will prefer to just end it so I can get back to my normal life. But I absolutely do love our games together, I just feel like I’m having a hard time competing with him. I will have to regroup and figure out a better approach.
My plan going forward in this game was to build up the Middle East further and pick away at the German position in cauc (drawing away from Russian’s), while renewing an offensive drive in the Atlantic, to try to put more pressure on Normandy Norway Berlin etc. would be a slow process. I was also starting to catch up with Japan’s navy too.
Hmm looks premature to me to call that game due to 2 Russian fighters.
Allies are still ahead 400 TUV, 16 IPC and have 60 units more on the map.
Additionally there are 60+ units in India and China, so Axis is still away from a dominant position.Re dice: Germans lost everything but 6 tanks in Fra. This makes usually a big difference for the whole Barbarossa und you smartly exploited that fact by bothering Germany with the early liberation of France.
Anyway, gg both, fun to watch.
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good game gents.
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good game gents.
we are going to rematch (again) soon. i have noted some minor mistakes i’ve made here and there. i know i can do better.