WWII Surprise attack vs Dawgoneit Axis vs Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 2 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                2 artilleries and 3 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from Kwangsi to Burma
                1 artillery moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from ANZAC
                1 destroyer moved from 56 Sea Zone to 61 Sea Zone

    triplea_38210.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 2 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                2 artilleries and 3 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from Kwangsi to Burma
                1 artillery moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from ANZAC
                1 destroyer moved from 56 Sea Zone to 61 Sea Zone

    Combat - Japanese
                Battle in 2 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                        Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 2 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 2 Sea Zone
                        Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 :  2/3 hits
                        2 transports owned by the Americans lost in 2 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 2 fighters in 2 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 2 Sea Zone
                        4 transports owned by the Americans lost in 2 Sea Zone
                        Japanese roll dice for 3 submarines in 2 Sea Zone, round 4 :  1/3 hits
                    Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 99
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 mech_infantry; Chinese defend with 1 fighter
                        Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  4/11 hits
                        UK_Pacific roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Burma, round 2 :  1/3 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  0/2 hits
                        Chinese roll dice for 1 armour in Sikang, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Sikang, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour in Sikang, round 5 :  1/1 hits
                        Chinese roll dice for 1 armour in Sikang, round 5 :  0/1 hits
                        1 armour owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 carriers moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 2 Sea Zone to 8 Sea Zone
                2 tactical_bombers moved from 2 Sea Zone to 8 Sea Zone
                1 submarine moved from 16 Sea Zone to 8 Sea Zone
                1 carrier and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Jehol to Suiyuyan
                2 bombers moved from Jehol to Japan
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from Chahar to Hopei
                1 mech_infantry moved from Kiangsu to Kwangsi
                2 transports moved from 37 Sea Zone to 19 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 12 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.804
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 56

    Americans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.875
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    UK_Pacific Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.537
            Median : 4.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 41

    triplea_38210.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 3 Sea Zone to 2 Sea Zone
                1 destroyer moved from 3 Sea Zone to 8 Sea Zone
                2 cruisers moved from 3 Sea Zone to 2 Sea Zone
                2 cruisers moved from 3 Sea Zone to 8 Sea Zone
                1 carrier moved from 3 Sea Zone to 2 Sea Zone
                1 fighter moved from 3 Sea Zone to 8 Sea Zone
                1 battleship moved from 3 Sea Zone to 2 Sea Zone
                2 fighters moved from 3 Sea Zone to 8 Sea Zone
                1 fighter moved from 3 Sea Zone to 2 Sea Zone
                1 bomber moved from Alaska to 8 Sea Zone
                1 carrier moved from 3 Sea Zone to 8 Sea Zone
                1 armour and 2 infantry moved from Siberia to Sakha
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Siberia to Amur

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters
                    Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese
                    Americans win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Battle in 2 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                    Japanese defend with 1 battleship, 1 cruiser and 3 submarines
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Americans win, taking 2 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 battleship, 1 cruiser and 3 submarines
                Battle in Sakha
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Sakha from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 93 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 4 artilleries and 4 infantry
                    Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 bomber and 1 fighter moved from 8 Sea Zone to Alaska

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                2 cruisers and 1 destroyer placed in 2 Sea Zone
                Americans undo move 3.
                1 cruiser, 1 destroyer and 1 transport placed in 2 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_38210.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    triplea_38210.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from India to Burma
                2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Tunisia
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                    British win, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                    British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in Algeria

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma
                1 artillery and 3 infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                British undo move 2.
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 armour, 1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    triplea_38210.0_UK_6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 artillery and 4 infantry moved from Romania to Bessarabia

    triplea_38210.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 artillery and 4 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer and 2 transports
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                        2 transports owned by the British lost in 94 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports

    Non Combat Move - Italians
                1 fighter moved from 94 Sea Zone to Southern Italy
                2 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.375
            Median : 4.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_38210.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 61 Sea Zone

    Combat - ANZAC
                Battle in 61 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 61 Sea Zone to Queensland
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total

    triplea_38210.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_38210.0_Fre6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 artillery and 3 infantry moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern France to 104 Sea Zone

    triplea_38210.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 artillery and 3 infantry moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern France to 104 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in 98 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in Smolensk
                    Germans attack with 2 artilleries, 1 fighter and 4 infantry
                    Russians defend with 1 artillery, 2 fighters and 4 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Smolensk, round 2 :  2/7 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 :  5/5 hits
                        1 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
                    Russians win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 artilleries, 1 fighter and 4 infantry
                    Casualties for Russians: 3 infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from 104 Sea Zone to France
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Finland to Karelia
                1 artillery and 3 infantry moved from Norway to Finland
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                2 armour moved from Romania to Eastern Poland
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from 98 Sea Zone to Greece

    Place Units - Germans
                1 destroyer and 2 submarines placed in 93 Sea Zone
                2 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 14 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.534
            Median : 4.000
            Variance : 1.123
            Standard Deviation : 1.060
            Total rolls : 58

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.742
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 31

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    triplea_38210.0_Ger7.tsvg


  • I hate crap dice


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Vologda to Nenetsia
                3 infantry moved from Vologda to Archangel
                1 artillery and 10 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 fighter moved from Smolensk to Nenetsia
                1 fighter moved from Smolensk to Archangel
                1 armour moved from Russia to Belarus
                3 infantry moved from Tsinghai to Sikang
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Russians
                Battle in Sikang
                    Russians attack with 3 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Nenetsia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 4 infantry; Italians defend with 1 artillery and 4 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Ukraine
                1 aaGun moved from Vologda to Smolensk
                1 aaGun moved from Vologda to Smolensk
                1 fighter moved from Archangel to Smolensk
                1 fighter moved from Nenetsia to Smolensk
                3 infantry moved from Russia to Smolensk
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Ukraine to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    triplea_38210.0_Rus7.tsvg


  • it happens more than not with the dice


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone
                2 bombers moved from Japan to 8 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                4 infantry moved from Korea to Amur
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
                2 fighters and 2 tactical_bombers moved from Japan to Amur
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                2 fighters and 2 tactical_bombers moved from Hopei to Kansu
                1 mech_infantry moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 armour moved from Hopei to Kansu
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur

    triplea_38210.0_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone
                2 bombers moved from Japan to 8 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                4 infantry moved from Korea to Amur
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
                2 fighters and 2 tactical_bombers moved from Japan to Amur
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                2 fighters and 2 tactical_bombers moved from Hopei to Kansu
                1 mech_infantry moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 armour moved from Hopei to Kansu
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry; Russians defend with 4 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 :  3/7 hits
                        Chinese roll dice for 5 infantry in Kansu, round 2 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 :  2/6 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
                    Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Amur, round 2 :  5/16 hits
                        Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Amur, round 2 :  5/7 hits
                        5 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Japanese: 5 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 8 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                2 fighters and 2 tactical_bombers moved from Kansu to Hopei
                2 fighters moved from Amur to 5 Sea Zone
                2 tactical_bombers moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from Amur to Korea
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 cruiser moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from 8 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
                EDIT: Adding units owned by Japanese to Szechwan: 1 artillery
                EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.660
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 50

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
            Average roll : 2.286
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.743
            Median : 4.000
            Variance : 1.029
            Standard Deviation : 1.015
            Total rolls : 35

    triplea_38210.0_Jap7.tsvg


  • sorry for the delay.
    lightning hit my house and messed up my internet so I have to have things replaced or fixed.
    I will be a couple of days and I will be back


  • I might have to redo Japan, I keep getting bug erreor

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