@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Volgograd to Sikang
Russians take Kazakhstan from Japanese
Chinese take Sikang from Japanese
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Tambov to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Central Mongolia
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Ukraine to Bryansk
Place Units - Russians
2 infantry placed in Ukraine
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 2 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Kwangsi to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 2 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Kwangsi to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in 2 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 2 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 2/3 hits
2 transports owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 2 fighters in 2 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 2 Sea Zone
4 transports owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 3 submarines in 2 Sea Zone, round 4 : 1/3 hits
Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/11 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour in Sikang, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Sikang, round 5 : 0/1 hits
1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
2 tactical_bombers moved from 2 Sea Zone to 8 Sea Zone
1 submarine moved from 16 Sea Zone to 8 Sea Zone
1 carrier and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Suiyuyan
2 bombers moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Kwangsi
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.804
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 56
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.875
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.537
Median : 4.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 cruisers moved from 3 Sea Zone to 2 Sea Zone
2 cruisers moved from 3 Sea Zone to 8 Sea Zone
1 carrier moved from 3 Sea Zone to 2 Sea Zone
1 fighter moved from 3 Sea Zone to 8 Sea Zone
1 battleship moved from 3 Sea Zone to 2 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 3 Sea Zone to 2 Sea Zone
1 bomber moved from Alaska to 8 Sea Zone
1 carrier moved from 3 Sea Zone to 8 Sea Zone
1 armour and 2 infantry moved from Siberia to Sakha
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Siberia to Amur
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Americans win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Battle in 2 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 1 cruiser and 3 submarines
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win, taking 2 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 battleship, 1 cruiser and 3 submarines
Battle in Sakha
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Sakha from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from 8 Sea Zone to Alaska
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
2 cruisers and 1 destroyer placed in 2 Sea Zone
Americans undo move 3.
1 cruiser, 1 destroyer and 1 transport placed in 2 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Tunisia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in Algeria
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 artillery and 3 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
British undo move 2.
2 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
2 transports owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 8 PUs; end with 8 PUs total
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.375
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16
Null / Other
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 61 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to Queensland
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern France to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern France to 104 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 artillery, 2 fighters and 4 infantry
Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 : 2/7 hits
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Smolensk, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 3 : 1/5 hits
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 5/5 hits
1 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 artilleries, 1 fighter and 4 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 98 Sea Zone to Greece
Place Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
2 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.534
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 58
Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
I hate crap dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Archangel
1 artillery and 10 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Nenetsia
1 fighter moved from Smolensk to Archangel
1 armour moved from Russia to Belarus
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Russians
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Nenetsia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Germans defend with 1 artillery and 4 infantry; Italians defend with 1 artillery and 4 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 aaGun moved from Vologda to Smolensk
1 aaGun moved from Vologda to Smolensk
1 fighter moved from Archangel to Smolensk
1 fighter moved from Nenetsia to Smolensk
3 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
it happens more than not with the dice
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from Korea to Amur
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Hopei to Kansu
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Kansu
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from Korea to Amur
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Hopei to Kansu
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Kansu
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/7 hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/6 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Amur, round 2 : 5/16 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Amur, round 2 : 5/7 hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 5 infantry
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Kansu to Hopei
2 fighters moved from Amur to 5 Sea Zone
2 tactical_bombers moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Amur to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from 8 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
EDIT: Adding units owned by Japanese to Szechwan: 1 artillery
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.660
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 50
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
Average roll : 2.286
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.743
Median : 4.000
Variance : 1.029
Standard Deviation : 1.015
Total rolls : 35
sorry for the delay.
lightning hit my house and messed up my internet so I have to have things replaced or fixed.
I will be a couple of days and I will be back
I might have to redo Japan, I keep getting bug erreor